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Add crown cosmetic type (#4618)
## What Adds **crowns** as a new cosmetic category, wired end-to-end like flags/skins, plus a Crowns tab in the lobby cosmetics modal (#4617). Catalog shape in cosmetics.json: ```json "crowns": { "gold_crown": { "name": "gold_crown", "url": "...", "affiliateCode": null, "product": null, "priceHard": 5, "artist": "...", "rarity": "common" } } ``` ## Changes - **Core**: `CrownSchema` + optional `crowns` record in `CosmeticsSchema`; `crownName` in `PlayerCosmeticRefs`; resolved `crown: { name, url }` in `PlayerCosmetics` - **Server**: `isCrownAllowed` in the privilege checker — requires a `crown:*` or `crown:<name>` flare, resolves the ref to the catalog URL - **Client**: crown selection persisted under the `crown` localStorage key (stale/unowned selections self-clear), `crownRelationship` + resolve/refs wiring, `"crown"` purchase type, Crowns tab in the store, and a Crowns tab in the cosmetics modal (owned crowns + Default tile; selecting persists and keeps the modal open) - **i18n**: `store.crowns`, `store.no_crowns` - Tests for schema parsing, privilege checks, and cosmetic resolution ## Not in this PR - In-game rendering of `player.cosmetics.crown` (name pass / leaderboards / player panel) - API-side support (`/shop/purchase` accepting `cosmeticType: "crown"`, granting `crown:<name>` flares, serving `crowns` in cosmetics.json) 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -54,6 +54,7 @@ export const USER_SETTINGS_CHANGED_EVENT = "event:user-settings-changed";
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*/
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export const PATTERN_KEY = "territoryPattern";
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export const FLAG_KEY = "flag";
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export const CROWN_KEY = "crown";
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export const COLOR_KEY = "settings.territoryColor";
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export const PERFORMANCE_OVERLAY_KEY = "settings.performanceOverlay";
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export const KEYBINDS_KEY = "settings.keybinds";
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@@ -301,6 +302,19 @@ export class UserSettings {
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return data.startsWith(skinPrefix) ? data.slice(skinPrefix.length) : null;
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}
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/** Returns the selected crown name, or null if none is selected. */
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getSelectedCrownName(): string | null {
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return this.getCached(CROWN_KEY);
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}
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setSelectedCrownName(name: string | undefined): void {
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if (name === undefined) {
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this.removeCached(CROWN_KEY);
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} else {
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this.setCached(CROWN_KEY, name);
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}
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}
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getFlag(): string | null {
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let flag = this.getCached(FLAG_KEY);
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if (!flag) return null;
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