diff --git a/src/client/graphics/layers/TerritoryWebGLRenderer.ts b/src/client/graphics/layers/TerritoryWebGLRenderer.ts index ad2be6d88..991a5eda4 100644 --- a/src/client/graphics/layers/TerritoryWebGLRenderer.ts +++ b/src/client/graphics/layers/TerritoryWebGLRenderer.ts @@ -20,8 +20,7 @@ export interface HoverHighlightOptions { /** * WebGL2 territory renderer that reads the shared tile state buffer * (SharedArrayBuffer) and shades tiles via a small palette texture. - * Borders are still drawn by the dedicated border renderer; this class - * only fills territory / fallout tiles. + * Handles both territory/fallout fills and border rendering in a unified shader. */ export class TerritoryWebGLRenderer { public readonly canvas: HTMLCanvasElement;