mirror of
https://github.com/openfrontio/OpenFrontIO.git
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Add deletion duration and indicators (#2216)
## Description: Adds a timer before self deleting units Adds a loading bar under deleting units Adds a timer in radial menu for clarity purposes  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: Mr.Box --------- Co-authored-by: Evan <evanpelle@gmail.com>
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@@ -130,6 +130,7 @@ export interface Config {
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emojiMessageCooldown(): Tick;
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emojiMessageDuration(): Tick;
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donateCooldown(): Tick;
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deletionMarkDuration(): Tick;
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deleteUnitCooldown(): Tick;
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defaultDonationAmount(sender: Player): number;
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unitInfo(type: UnitType): UnitInfo;
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@@ -569,6 +569,9 @@ export class DefaultConfig implements Config {
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donateCooldown(): Tick {
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return 10 * 10;
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}
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deletionMarkDuration(): Tick {
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return 15 * 10;
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}
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deleteUnitCooldown(): Tick {
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return 5 * 10;
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}
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@@ -1,8 +1,9 @@
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import { Execution, Game, MessageType, Player } from "../game/Game";
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import { Execution, Game, MessageType, Player, Unit } from "../game/Game";
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export class DeleteUnitExecution implements Execution {
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private active: boolean = true;
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private mg: Game;
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private unit: Unit | null = null;
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constructor(
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private player: Player,
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@@ -33,6 +34,7 @@ export class DeleteUnitExecution implements Execution {
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this.active = false;
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return;
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}
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this.unit = unit;
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const tileOwner = mg.owner(unit.tile());
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if (!tileOwner.isPlayer() || tileOwner.id() !== this.player.id()) {
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@@ -61,19 +63,29 @@ export class DeleteUnitExecution implements Execution {
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return;
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}
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unit.delete(false);
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this.player.recordDeleteUnit();
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this.mg.displayMessage(
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`events_display.unit_voluntarily_deleted`,
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MessageType.UNIT_DESTROYED,
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this.player.id(),
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);
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this.active = false;
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unit.markForDeletion();
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}
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tick(ticks: number) {}
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tick(ticks: number) {
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if (!this.active || !this.unit) {
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return;
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}
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if (!this.unit.isActive()) {
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this.active = false;
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return;
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}
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if (this.unit.isOverdueDeletion()) {
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this.unit.delete(false);
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this.mg.displayMessage(
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`events_display.unit_voluntarily_deleted`,
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MessageType.UNIT_DESTROYED,
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this.player.id(),
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);
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this.active = false;
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}
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}
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isActive(): boolean {
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return this.active;
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@@ -19,7 +19,7 @@ export class UpgradeStructureExecution implements Execution {
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return;
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}
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if (!this.player.canUpgradeUnit(this.structure.type())) {
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if (!this.player.canUpgradeUnit(this.structure)) {
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console.warn(
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`[UpgradeStructureExecution] unit type ${this.structure.type()} cannot be upgraded`,
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);
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@@ -432,6 +432,9 @@ export interface Unit {
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type(): UnitType;
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owner(): Player;
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info(): UnitInfo;
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isMarkedForDeletion(): boolean;
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markForDeletion(): void;
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isOverdueDeletion(): boolean;
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delete(displayMessage?: boolean, destroyer?: Player): void;
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tile(): TileRef;
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lastTile(): TileRef;
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@@ -573,7 +576,7 @@ export interface Player {
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// New units of the same type can upgrade existing units.
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// e.g. if a place a new city here, can it upgrade an existing city?
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findUnitToUpgrade(type: UnitType, targetTile: TileRef): Unit | false;
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canUpgradeUnit(unitType: UnitType): boolean;
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canUpgradeUnit(unit: Unit): boolean;
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upgradeUnit(unit: Unit): void;
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captureUnit(unit: Unit): void;
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@@ -123,6 +123,7 @@ export interface UnitUpdate {
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reachedTarget: boolean;
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retreating: boolean;
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targetable: boolean;
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markedForDeletion: number | false;
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targetUnitId?: number; // Only for trade ships
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targetTile?: TileRef; // Only for nukes
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health?: number;
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@@ -87,6 +87,10 @@ export class UnitView {
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return this.data.targetable;
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}
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markedForDeletion(): number | false {
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return this.data.markedForDeletion;
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}
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type(): UnitType {
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return this.data.unitType;
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}
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@@ -430,10 +434,13 @@ export class PlayerView {
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return this.data.lastDeleteUnitTick;
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}
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canDeleteUnit(): boolean {
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deleteUnitCooldown(): number {
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return (
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this.game.ticks() + 1 - this.lastDeleteUnitTick() >=
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this.game.config().deleteUnitCooldown()
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Math.max(
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0,
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this.game.config().deleteUnitCooldown() -
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(this.game.ticks() + 1 - this.lastDeleteUnitTick()),
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) / 10
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);
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}
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}
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@@ -573,7 +580,7 @@ export class GameView implements GameMap {
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tile: TileRef,
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searchRange: number,
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type: UnitType,
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playerId: PlayerID,
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playerId?: PlayerID,
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) {
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return this.unitGrid.hasUnitNearby(tile, searchRange, type, playerId);
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}
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@@ -853,20 +853,23 @@ export class PlayerImpl implements Player {
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return false;
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}
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const unit = existing[0].unit;
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if (!this.canUpgradeUnit(unit.type())) {
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if (!this.canUpgradeUnit(unit)) {
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return false;
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}
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return unit;
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}
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public canUpgradeUnit(unitType: UnitType): boolean {
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if (!this.mg.config().unitInfo(unitType).upgradable) {
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public canUpgradeUnit(unit: Unit): boolean {
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if (unit.isMarkedForDeletion()) {
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return false;
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}
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if (this.mg.config().isUnitDisabled(unitType)) {
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if (!this.mg.config().unitInfo(unit.type()).upgradable) {
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return false;
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}
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if (this._gold < this.mg.config().unitInfo(unitType).cost(this)) {
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if (this.mg.config().isUnitDisabled(unit.type())) {
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return false;
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}
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if (this._gold < this.mg.config().unitInfo(unit.type()).cost(this)) {
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return false;
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}
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return true;
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@@ -39,6 +39,7 @@ export class UnitImpl implements Unit {
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// Nuke only
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private _trajectoryIndex: number = 0;
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private _trajectory: TrajectoryTile[];
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private _deletionAt: number | null = null;
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constructor(
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private _type: UnitType,
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@@ -126,6 +127,7 @@ export class UnitImpl implements Unit {
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reachedTarget: this._reachedTarget,
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retreating: this._retreating,
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pos: this._tile,
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markedForDeletion: this._deletionAt ?? false,
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targetable: this._targetable,
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lastPos: this._lastTile,
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health: this.hasHealth() ? Number(this._health) : undefined,
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@@ -182,6 +184,7 @@ export class UnitImpl implements Unit {
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}
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setOwner(newOwner: PlayerImpl): void {
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this.clearPendingDeletion();
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switch (this._type) {
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case UnitType.Warship:
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case UnitType.Port:
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@@ -221,6 +224,30 @@ export class UnitImpl implements Unit {
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}
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}
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clearPendingDeletion(): void {
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this._deletionAt = null;
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}
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isMarkedForDeletion(): boolean {
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return this._deletionAt !== null;
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}
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markForDeletion(): void {
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if (!this.isActive()) {
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return;
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}
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this._deletionAt =
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this.mg.ticks() + this.mg.config().deletionMarkDuration();
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this.mg.addUpdate(this.toUpdate());
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}
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isOverdueDeletion(): boolean {
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if (!this.isActive()) {
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return false;
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}
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return this._deletionAt !== null && this.mg.ticks() - this._deletionAt > 0;
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}
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delete(displayMessage?: boolean, destroyer?: Player): void {
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if (!this.isActive()) {
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throw new Error(`cannot delete ${this} not active`);
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