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Fading handshake (#2474)
## Description: Add dynamic alliance icon with time-based fill and extension request indicator - Implement bottom-up green fill on alliance icon proportional to remaining time - Use AllianceIconFaded.svg as base layer with green overlay clipped from top - Add 20-82.40% clip range to account for icon vertical offset ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced <img width="1132" height="631" alt="Screenshot 2025-11-18 205205" src="https://github.com/user-attachments/assets/4af71ddc-f847-4460-9046-167275efc773" /> <img width="1387" height="792" alt="Screenshot 2025-11-18 205532" src="https://github.com/user-attachments/assets/9dd0e018-323f-4de1-bae8-2633c09fe867" /> ## Please put your Discord username so you can be contacted if a bug or regression is found: hauke4707 --------- Co-authored-by: Evan <evanpelle@gmail.com>
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@@ -9,6 +9,8 @@ import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent } from "../../InputHandler";
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import { createCanvas, renderNumber, renderTroops } from "../../Utils";
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import {
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computeAllianceClipPath,
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createAllianceProgressIcon,
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getFirstPlacePlayer,
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getPlayerIcons,
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PlayerIconId,
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@@ -51,6 +53,8 @@ export class NameLayer implements Layer {
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) {
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this.shieldIconImage = new Image();
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this.shieldIconImage.src = shieldIcon;
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this.shieldIconImage = new Image();
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this.shieldIconImage.src = shieldIcon;
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}
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resizeCanvas() {
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@@ -399,6 +403,69 @@ export class NameLayer implements Layer {
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emojiDiv.textContent = icon.text;
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emojiDiv.style.fontSize = `${iconSize}px`;
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} else if (icon.kind === "image" && icon.src) {
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// Special handling for alliance icon with progress indicator
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if (icon.id === "alliance") {
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let allianceWrapper = render.icons.get(icon.id) as
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| HTMLDivElement
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| undefined;
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const myPlayer = this.game.myPlayer();
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const allianceView = myPlayer
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?.alliances()
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.find((a) => a.other === render.player.id());
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let fraction = 0;
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let hasExtensionRequest = false;
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if (allianceView) {
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const remaining = Math.max(
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0,
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allianceView.expiresAt - this.game.ticks(),
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);
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const duration = Math.max(1, this.game.config().allianceDuration());
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fraction = Math.max(0, Math.min(1, remaining / duration));
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hasExtensionRequest = allianceView.hasExtensionRequest;
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}
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if (!allianceWrapper) {
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allianceWrapper = createAllianceProgressIcon(
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iconSize,
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fraction,
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hasExtensionRequest,
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this.userSettings.darkMode(),
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);
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iconsDiv.appendChild(allianceWrapper);
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render.icons.set(icon.id, allianceWrapper);
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} else {
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// Update existing alliance icon
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allianceWrapper.style.width = `${iconSize}px`;
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allianceWrapper.style.height = `${iconSize}px`;
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const overlay = allianceWrapper.querySelector(
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".alliance-progress-overlay",
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) as HTMLDivElement | null;
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if (overlay) {
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overlay.style.clipPath = computeAllianceClipPath(fraction);
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}
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const questionMark = allianceWrapper.querySelector(
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".alliance-question-mark",
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) as HTMLImageElement | null;
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if (questionMark) {
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questionMark.style.display = hasExtensionRequest
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? "block"
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: "none";
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}
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// Update inner image sizes
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const imgs = allianceWrapper.getElementsByTagName("img");
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for (const img of imgs) {
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img.style.width = `${iconSize}px`;
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img.style.height = `${iconSize}px`;
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}
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}
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continue; // Skip regular image handling
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}
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let imgElement = render.icons.get(icon.id) as
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| HTMLImageElement
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| undefined;
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