Merge pull request #2933 from FloPinguin/fix-nation-loading

Fix for v29: Add nation count loading for JoinPrivateLobbyModal; change HvN difficulty
This commit is contained in:
FloPinguin
2026-01-17 15:35:26 +01:00
committed by GitHub
parent c6021ab38e
commit dba04027df
5 changed files with 115 additions and 82 deletions
@@ -13,6 +13,7 @@ import {
Team,
Trios,
} from "../../core/game/Game";
import { getCompactMapNationCount } from "../../core/game/NationCreation";
import { assignTeamsLobbyPreview } from "../../core/game/TeamAssignment";
import { ClientInfo, TeamCountConfig } from "../../core/Schemas";
import { translateText } from "../Utils";
@@ -22,7 +23,7 @@ export interface TeamPreviewData {
players: ClientInfo[];
}
@customElement("lobby-team-view")
@customElement("lobby-player-view")
export class LobbyTeamView extends LitElement {
@property({ type: String }) gameMode: GameMode = GameMode.FFA;
@property({ type: Array }) clients: ClientInfo[] = [];
@@ -32,6 +33,8 @@ export class LobbyTeamView extends LitElement {
@property({ attribute: "team-count" }) teamCount: TeamCountConfig = 2;
@property({ type: Function }) onKickPlayer?: (clientID: string) => void;
@property({ type: Number }) nationCount: number = 0;
@property({ type: Boolean }) disableNations: boolean = false;
@property({ type: Boolean }) isCompactMap: boolean = false;
private theme: PastelTheme = new PastelTheme();
@state() private showTeamColors: boolean = false;
@@ -52,11 +55,32 @@ export class LobbyTeamView extends LitElement {
}
render() {
return html`<div class="players-list">
${this.gameMode === GameMode.Team
? this.renderTeamMode()
: this.renderFreeForAll()}
</div>`;
return html`
<div class="border-t border-white/10 pt-6">
<div class="flex justify-between items-center mb-4">
<div
class="text-xs font-bold text-white/40 uppercase tracking-widest"
>
${this.clients.length}
${this.clients.length === 1
? translateText("host_modal.player")
: translateText("host_modal.players")}
<span style="margin: 0 8px;"></span>
${this.getEffectiveNationCount()}
${this.getEffectiveNationCount() === 1
? translateText("host_modal.nation_player")
: translateText("host_modal.nation_players")}
</div>
</div>
<div
class="players-list block rounded-lg border border-white/10 bg-white/5 p-2"
>
${this.gameMode === GameMode.Team
? this.renderTeamMode()
: this.renderFreeForAll()}
</div>
</div>
`;
}
createRenderRoot() {
@@ -148,14 +172,15 @@ export class LobbyTeamView extends LitElement {
}
private renderTeamCard(preview: TeamPreviewData, isEmpty: boolean = false) {
const effectiveNationCount = this.getEffectiveNationCount();
const displayCount =
preview.team === ColoredTeams.Nations
? this.nationCount
? effectiveNationCount
: preview.players.length;
const maxTeamSize =
preview.team === ColoredTeams.Nations
? this.nationCount
? effectiveNationCount
: this.teamMaxSize;
return html`
@@ -308,4 +333,20 @@ export class LobbyTeamView extends LitElement {
players: buckets.get(t) ?? [],
}));
}
/**
* Returns the effective nation count for display purposes.
* In HumansVsNations mode, this equals the number of human players.
* For compact maps, only 25% of nations are used.
* Otherwise, it uses the manifest nation count (or 0 if nations are disabled).
*/
private getEffectiveNationCount(): number {
if (this.disableNations) {
return 0;
}
if (this.gameMode === GameMode.Team && this.teamCount === HumansVsNations) {
return this.clients.length;
}
return getCompactMapNationCount(this.nationCount, this.isCompactMap);
}
}