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Merge pull request #2933 from FloPinguin/fix-nation-loading
Fix for v29: Add nation count loading for JoinPrivateLobbyModal; change HvN difficulty
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@@ -13,6 +13,7 @@ import {
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Team,
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Trios,
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} from "../../core/game/Game";
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import { getCompactMapNationCount } from "../../core/game/NationCreation";
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import { assignTeamsLobbyPreview } from "../../core/game/TeamAssignment";
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import { ClientInfo, TeamCountConfig } from "../../core/Schemas";
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import { translateText } from "../Utils";
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@@ -22,7 +23,7 @@ export interface TeamPreviewData {
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players: ClientInfo[];
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}
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@customElement("lobby-team-view")
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@customElement("lobby-player-view")
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export class LobbyTeamView extends LitElement {
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@property({ type: String }) gameMode: GameMode = GameMode.FFA;
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@property({ type: Array }) clients: ClientInfo[] = [];
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@@ -32,6 +33,8 @@ export class LobbyTeamView extends LitElement {
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@property({ attribute: "team-count" }) teamCount: TeamCountConfig = 2;
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@property({ type: Function }) onKickPlayer?: (clientID: string) => void;
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@property({ type: Number }) nationCount: number = 0;
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@property({ type: Boolean }) disableNations: boolean = false;
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@property({ type: Boolean }) isCompactMap: boolean = false;
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private theme: PastelTheme = new PastelTheme();
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@state() private showTeamColors: boolean = false;
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@@ -52,11 +55,32 @@ export class LobbyTeamView extends LitElement {
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}
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render() {
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return html`<div class="players-list">
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${this.gameMode === GameMode.Team
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? this.renderTeamMode()
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: this.renderFreeForAll()}
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</div>`;
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return html`
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<div class="border-t border-white/10 pt-6">
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<div class="flex justify-between items-center mb-4">
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<div
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class="text-xs font-bold text-white/40 uppercase tracking-widest"
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>
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${this.clients.length}
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${this.clients.length === 1
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? translateText("host_modal.player")
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: translateText("host_modal.players")}
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<span style="margin: 0 8px;">•</span>
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${this.getEffectiveNationCount()}
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${this.getEffectiveNationCount() === 1
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? translateText("host_modal.nation_player")
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: translateText("host_modal.nation_players")}
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</div>
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</div>
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<div
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class="players-list block rounded-lg border border-white/10 bg-white/5 p-2"
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>
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${this.gameMode === GameMode.Team
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? this.renderTeamMode()
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: this.renderFreeForAll()}
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</div>
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</div>
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`;
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}
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createRenderRoot() {
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@@ -148,14 +172,15 @@ export class LobbyTeamView extends LitElement {
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}
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private renderTeamCard(preview: TeamPreviewData, isEmpty: boolean = false) {
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const effectiveNationCount = this.getEffectiveNationCount();
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const displayCount =
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preview.team === ColoredTeams.Nations
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? this.nationCount
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? effectiveNationCount
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: preview.players.length;
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const maxTeamSize =
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preview.team === ColoredTeams.Nations
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? this.nationCount
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? effectiveNationCount
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: this.teamMaxSize;
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return html`
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@@ -308,4 +333,20 @@ export class LobbyTeamView extends LitElement {
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players: buckets.get(t) ?? [],
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}));
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}
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/**
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* Returns the effective nation count for display purposes.
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* In HumansVsNations mode, this equals the number of human players.
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* For compact maps, only 25% of nations are used.
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* Otherwise, it uses the manifest nation count (or 0 if nations are disabled).
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*/
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private getEffectiveNationCount(): number {
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if (this.disableNations) {
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return 0;
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}
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if (this.gameMode === GameMode.Team && this.teamCount === HumansVsNations) {
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return this.clients.length;
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}
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return getCompactMapNationCount(this.nationCount, this.isCompactMap);
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}
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}
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