Merge pull request #2933 from FloPinguin/fix-nation-loading

Fix for v29: Add nation count loading for JoinPrivateLobbyModal; change HvN difficulty
This commit is contained in:
FloPinguin
2026-01-17 14:35:26 +00:00
committed by GitHub
parent c6021ab38e
commit dba04027df
5 changed files with 115 additions and 82 deletions
+21 -48
View File
@@ -14,7 +14,6 @@ import {
UnitType,
mapCategories,
} from "../core/game/Game";
import { getCompactMapNationCount } from "../core/game/NationCreation";
import { UserSettings } from "../core/game/UserSettings";
import {
ClientInfo,
@@ -28,7 +27,7 @@ import "./components/baseComponents/Modal";
import { BaseModal } from "./components/BaseModal";
import "./components/Difficulties";
import "./components/FluentSlider";
import "./components/LobbyTeamView";
import "./components/LobbyPlayerView";
import "./components/Maps";
import { modalHeader } from "./components/ui/ModalHeader";
import { crazyGamesSDK } from "./CrazyGamesSDK";
@@ -934,33 +933,16 @@ export class HostLobbyModal extends BaseModal {
</div>
<!-- Player List -->
<div class="border-t border-white/10 pt-6">
<div class="flex justify-between items-center mb-4">
<div
class="text-xs font-bold text-white/40 uppercase tracking-widest"
>
${this.clients.length}
${this.clients.length === 1
? translateText("host_modal.player")
: translateText("host_modal.players")}
<span style="margin: 0 8px;">•</span>
${this.getEffectiveNationCount()}
${this.getEffectiveNationCount() === 1
? translateText("host_modal.nation_player")
: translateText("host_modal.nation_players")}
</div>
</div>
<lobby-team-view
class="block rounded-lg border border-white/10 bg-white/5 p-2"
.gameMode=${this.gameMode}
.clients=${this.clients}
.lobbyCreatorClientID=${this.lobbyCreatorClientID}
.teamCount=${this.teamCount}
.nationCount=${this.getEffectiveNationCount()}
.onKickPlayer=${(clientID: string) => this.kickPlayer(clientID)}
></lobby-team-view>
</div>
<lobby-player-view
.gameMode=${this.gameMode}
.clients=${this.clients}
.lobbyCreatorClientID=${this.lobbyCreatorClientID}
.teamCount=${this.teamCount}
.nationCount=${this.nationCount}
.disableNations=${this.disableNations}
.isCompactMap=${this.compactMap}
.onKickPlayer=${(clientID: string) => this.kickPlayer(clientID)}
></lobby-player-view>
</div>
</div>
@@ -1438,31 +1420,22 @@ export class HostLobbyModal extends BaseModal {
}
private async loadNationCount() {
const currentMap = this.selectedMap;
try {
const mapData = this.mapLoader.getMapData(this.selectedMap);
const mapData = this.mapLoader.getMapData(currentMap);
const manifest = await mapData.manifest();
this.nationCount = manifest.nations.length;
// Only update if the map hasn't changed
if (this.selectedMap === currentMap) {
this.nationCount = manifest.nations.length;
}
} catch (error) {
console.warn("Failed to load nation count", error);
this.nationCount = 0;
// Only update if the map hasn't changed
if (this.selectedMap === currentMap) {
this.nationCount = 0;
}
}
}
/**
* Returns the effective nation count for display purposes.
* In HumansVsNations mode, this equals the number of human players.
* For compact maps, only 25% of nations are used.
* Otherwise, it uses the manifest nation count (or 0 if nations are disabled).
*/
private getEffectiveNationCount(): number {
if (this.disableNations) {
return 0;
}
if (this.gameMode === GameMode.Team && this.teamCount === HumansVsNations) {
return this.clients.length;
}
return getCompactMapNationCount(this.nationCount, this.compactMap);
}
}
async function createLobby(creatorClientID: string): Promise<GameInfo> {