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use priority queue to store tile updates
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@@ -4,7 +4,7 @@ import {DefaultConfig, DefaultPlayerConfig, defaultPlayerConfig} from "./Default
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export const devConfig = new class extends DefaultConfig {
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numSpawnPhaseTurns(): number {
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return 100
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return 40
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}
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gameCreationRate(): number {
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return 3 * 1000
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