use priority queue to store tile updates

This commit is contained in:
evanpelle
2024-08-26 12:42:14 -07:00
parent 753893d59d
commit da6f0a89e7
5 changed files with 43 additions and 5 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ import {DefaultConfig, DefaultPlayerConfig, defaultPlayerConfig} from "./Default
export const devConfig = new class extends DefaultConfig {
numSpawnPhaseTurns(): number {
return 100
return 40
}
gameCreationRate(): number {
return 3 * 1000