mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-08-18 17:53:29 +00:00
Add tests for MIRV execution (#2767)
## Description: This is a companion PR to https://github.com/openfrontio/OpenFrontIO/pull/2765. It implements tests and a performance benchmark for MIRV. ```bash $ npm test -- tests/core/executions/MIRVExecution.test.ts ✓ tests/core/executions/MIRVExecution.test.ts (9 tests) 71ms ✓ MIRVExecution (9) ✓ MIRV should launch successfully 10ms ✓ MIRV should break alliances on launch 5ms ✓ MIRV should separate into warheads 20ms ✓ MIRV warheads should only target tiles owned by target player 15ms ✓ MIRV warheads should be distributed with minimum spacing 12ms ✓ MIRV should display warning message on launch 2ms ✓ MIRV should not launch if player cannot build it 2ms ✓ MIRV should not launch when targeting terra nullius 2ms ✓ MIRV should launch when targeting own territory without breaking alliances 2ms ``` ```bash $ npm tsx tests/perf/MIRVPerf.ts ... === MIRV Performance Benchmark Results === MIRV target selection - sparse territory x 53.53 ops/sec ±0.48% (71 runs sampled) MIRV target selection - dense territory x 53.39 ops/sec ±0.57% (70 runs sampled) MIRV target selection - giant world map (350 targets) x 1,129 ops/sec ±0.98% (90 runs sampled) ``` ## Please complete the following: - [ ] I have added screenshots for all UI updates - [ ] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: moleole
This commit is contained in:
@@ -0,0 +1,155 @@
|
||||
import Benchmark from "benchmark";
|
||||
import { dirname } from "path";
|
||||
import { fileURLToPath } from "url";
|
||||
import { MirvExecution } from "../../src/core/execution/MIRVExecution";
|
||||
import { PlayerInfo, PlayerType, UnitType } from "../../src/core/game/Game";
|
||||
import { setup } from "../util/Setup";
|
||||
|
||||
// Setup sparse territory scenario (small target area)
|
||||
const sparseTerritoryGame = await setup(
|
||||
"big_plains",
|
||||
{
|
||||
infiniteGold: true,
|
||||
instantBuild: true,
|
||||
},
|
||||
[new PlayerInfo("player", PlayerType.Human, "client_id1", "player_id")],
|
||||
dirname(fileURLToPath(import.meta.url)),
|
||||
);
|
||||
|
||||
while (sparseTerritoryGame.inSpawnPhase()) {
|
||||
sparseTerritoryGame.executeNextTick();
|
||||
}
|
||||
|
||||
const sparsePlayer = sparseTerritoryGame.player("player_id");
|
||||
|
||||
function claimRow(y: number, length: number) {
|
||||
for (let x = 0; x < 200; x++) {
|
||||
for (let dy = y; dy < y + length; dy++) {
|
||||
const tile = sparseTerritoryGame.ref(x, dy);
|
||||
if (sparseTerritoryGame.map().isLand(tile)) {
|
||||
sparsePlayer.conquer(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
claimRow(0, 15);
|
||||
claimRow(40, 15);
|
||||
claimRow(90, 15);
|
||||
claimRow(140, 15);
|
||||
claimRow(185, 15);
|
||||
|
||||
sparsePlayer.buildUnit(
|
||||
UnitType.MissileSilo,
|
||||
sparseTerritoryGame.ref(10, 10),
|
||||
{},
|
||||
);
|
||||
|
||||
// Setup dense territory scenario (large target area)
|
||||
const denseTerritoryGame = await setup(
|
||||
"big_plains",
|
||||
{
|
||||
infiniteGold: true,
|
||||
instantBuild: true,
|
||||
},
|
||||
[new PlayerInfo("player", PlayerType.Human, "client_id1", "player_id")],
|
||||
dirname(fileURLToPath(import.meta.url)),
|
||||
);
|
||||
|
||||
while (denseTerritoryGame.inSpawnPhase()) {
|
||||
denseTerritoryGame.executeNextTick();
|
||||
}
|
||||
|
||||
const densePlayer = denseTerritoryGame.player("player_id");
|
||||
|
||||
for (let x = 0; x < 200; x++) {
|
||||
for (let y = 0; y < 200; y++) {
|
||||
const tile = denseTerritoryGame.ref(x, y);
|
||||
if (denseTerritoryGame.map().isLand(tile)) {
|
||||
densePlayer.conquer(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
densePlayer.buildUnit(UnitType.MissileSilo, denseTerritoryGame.ref(10, 10), {});
|
||||
|
||||
// Setup giant world map scenario (realistic large-scale test)
|
||||
const giantMapGame = await setup(
|
||||
"giantworldmap",
|
||||
{
|
||||
infiniteGold: true,
|
||||
instantBuild: true,
|
||||
},
|
||||
[new PlayerInfo("player", PlayerType.Human, "client_id1", "player_id")],
|
||||
dirname(fileURLToPath(import.meta.url)),
|
||||
);
|
||||
|
||||
while (giantMapGame.inSpawnPhase()) {
|
||||
giantMapGame.executeNextTick();
|
||||
}
|
||||
|
||||
const giantMapPlayer = giantMapGame.player("player_id");
|
||||
|
||||
// Conquer ALL available land tiles on the giant world map
|
||||
console.log("Conquering all tiles on giant world map...");
|
||||
let conqueredCount = 0;
|
||||
for (let x = 0; x < giantMapGame.map().width(); x++) {
|
||||
for (let y = 0; y < giantMapGame.map().height(); y++) {
|
||||
const tile = giantMapGame.ref(x, y);
|
||||
if (giantMapGame.map().isLand(tile)) {
|
||||
giantMapPlayer.conquer(tile);
|
||||
conqueredCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
console.log(`Conquered ${conqueredCount} tiles on giant world map`);
|
||||
|
||||
giantMapPlayer.buildUnit(UnitType.MissileSilo, giantMapGame.ref(800, 350), {});
|
||||
|
||||
const results: string[] = [];
|
||||
|
||||
new Benchmark.Suite()
|
||||
.add("MIRV target selection - sparse territory", () => {
|
||||
const targetTile = sparseTerritoryGame.ref(100, 100);
|
||||
const mirvExec = new MirvExecution(sparsePlayer, targetTile);
|
||||
|
||||
mirvExec.init(sparseTerritoryGame, sparseTerritoryGame.ticks());
|
||||
|
||||
let ticks = 0;
|
||||
while (mirvExec.isActive() && ticks < 1000) {
|
||||
mirvExec.tick(ticks++);
|
||||
}
|
||||
})
|
||||
.add("MIRV target selection - dense territory", () => {
|
||||
const targetTile = denseTerritoryGame.ref(100, 100);
|
||||
const mirvExec = new MirvExecution(densePlayer, targetTile);
|
||||
|
||||
mirvExec.init(denseTerritoryGame, denseTerritoryGame.ticks());
|
||||
|
||||
let ticks = 0;
|
||||
while (mirvExec.isActive() && ticks < 1000) {
|
||||
mirvExec.tick(ticks++);
|
||||
}
|
||||
})
|
||||
.add("MIRV target selection - giant world map (350 targets)", () => {
|
||||
const targetTile = giantMapGame.ref(2150, 800);
|
||||
const mirvExec = new MirvExecution(giantMapPlayer, targetTile);
|
||||
|
||||
mirvExec.init(giantMapGame, giantMapGame.ticks());
|
||||
|
||||
let ticks = 0;
|
||||
while (mirvExec.isActive() && ticks < 1000) {
|
||||
mirvExec.tick(ticks++);
|
||||
}
|
||||
})
|
||||
.on("cycle", (event: any) => {
|
||||
results.push(String(event.target));
|
||||
})
|
||||
.on("complete", () => {
|
||||
console.log("\n=== MIRV Performance Benchmark Results ===");
|
||||
|
||||
for (const result of results) {
|
||||
console.log(result);
|
||||
}
|
||||
})
|
||||
.run({ async: true });
|
||||
Reference in New Issue
Block a user