From d73ffb2bc16a9dbf9d293af60a978589cf37f018 Mon Sep 17 00:00:00 2001 From: 1brucben <1benjbruce@gmail.com> Date: Fri, 9 May 2025 23:38:37 +0200 Subject: [PATCH] balance change --- src/core/configuration/DefaultConfig.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index d2d88a082..11ccc56bc 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -508,7 +508,7 @@ export class DefaultConfig implements Config { const attackratio = defenderTroops / attackTroops; return { attackerTroopLoss: - mag * 12 + + mag * 20 + defenderdensity * mag * (defender.isTraitor() ? this.traitorDefenseDebuff() : 1), @@ -522,7 +522,7 @@ export class DefaultConfig implements Config { }; } else { return { - attackerTroopLoss: attackerType == PlayerType.Bot ? mag * 12 : mag * 12, + attackerTroopLoss: attackerType == PlayerType.Bot ? mag * 20 : mag * 20, defenderTroopLoss: 0, tilesPerTickUsed: 31 * speed, // * (10_000 / attackTroops) ** 0.5, }; @@ -613,7 +613,7 @@ export class DefaultConfig implements Config { let toAdd = 10 + - (1400 / max + 1 / 125) * (0.8 * player.troops() + 1.2 * player.workers()); + (1300 / max + 1 / 140) * (0.8 * player.troops() + 1.2 * player.workers()); const adjustedPop = player.adjustedPopulation(); const ratio = 1 - adjustedPop / max;