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implement duos (#630)
## Description: Implement Duos team mode. Also assign teams to nations at the start instead of assigning them randomly on spawn. This gives more consistent team sizes ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: <DISCORD USERNAME> Co-authored-by: evan <openfrontio@gmail.com>
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@@ -5,6 +5,7 @@ import { translateText } from "../client/Utils";
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import { consolex } from "../core/Consolex";
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import {
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Difficulty,
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Duos,
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GameMapType,
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GameMode,
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GameType,
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@@ -36,7 +37,7 @@ export class SinglePlayerModal extends LitElement {
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@state() private instantBuild: boolean = false;
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@state() private useRandomMap: boolean = false;
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@state() private gameMode: GameMode = GameMode.FFA;
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@state() private teamCount: number = 2;
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@state() private teamCount: number | typeof Duos = 2;
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render() {
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return html`
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@@ -165,7 +166,7 @@ export class SinglePlayerModal extends LitElement {
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${translateText("host_modal.team_count")}
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</div>
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<div class="option-cards">
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${[2, 3, 4, 5, 6, 7].map(
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${["Duos", 2, 3, 4, 5, 6, 7].map(
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(o) => html`
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<div
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class="option-card ${this.teamCount === o
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@@ -355,8 +356,8 @@ export class SinglePlayerModal extends LitElement {
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this.gameMode = value;
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}
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private handleTeamCountSelection(value: number) {
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this.teamCount = value;
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private handleTeamCountSelection(value: number | string) {
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this.teamCount = value === "Duos" ? Duos : Number(value);
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}
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private getRandomMap(): GameMapType {
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@@ -410,7 +411,7 @@ export class SinglePlayerModal extends LitElement {
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gameMap: this.selectedMap,
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gameType: GameType.Singleplayer,
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gameMode: this.gameMode,
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numPlayerTeams: this.teamCount,
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playerTeams: this.teamCount,
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difficulty: this.selectedDifficulty,
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disableNPCs: this.disableNPCs,
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disableNukes: this.disableNukes,
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