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increased game length, balanced attacks
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@@ -13,7 +13,7 @@ export enum GamePhase {
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export class GameServer {
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private gameDuration = 5 * 60 * 1000 // TODO!!! fix this
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private gameDuration = 20 * 60 * 1000 // TODO!!! fix this
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private turns: Turn[] = []
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private intents: Intent[] = []
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