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Mark train stations and factories as experimental (#1309)
## Description: Train stations and factories won't be ready for v24. Disable them by default. They can be reactivated on private lobies and solo games, allowing us to gather feedbacks. Changes: - added an "experimental" attribute for units. When set, they are hidden entirely when disabled, rather than appearing grayed out. - disabled train stations and factories by default. Default values:  No factories:  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom
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@@ -21,7 +21,7 @@ import {
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} from "../core/Schemas";
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import { createGameRecord } from "../core/Util";
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import { GameEnv, ServerConfig } from "../core/configuration/Config";
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import { GameType } from "../core/game/Game";
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import { GameType, UnitType } from "../core/game/Game";
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import { archive } from "./Archive";
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import { Client } from "./Client";
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import { gatekeeper } from "./Gatekeeper";
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@@ -222,6 +222,15 @@ export class GameServer {
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);
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return;
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}
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if (
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clientMsg.intent.type === "create_station" &&
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this.gameConfig.disabledUnits?.includes(UnitType.Train)
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) {
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this.log.warn(
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`create_station is disabled, client: ${client.clientID}`,
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);
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return;
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}
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this.addIntent(clientMsg.intent);
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}
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if (clientMsg.type === "ping") {
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