Mark train stations and factories as experimental (#1309)

## Description:

Train stations and factories won't be ready for v24.
Disable them by default. They can be reactivated on private lobies and
solo games, allowing us to gather feedbacks.

Changes:
- added an "experimental" attribute for units. When set, they are hidden
entirely when disabled, rather than appearing grayed out.
 - disabled train stations and factories by default.

Default values:

![image](https://github.com/user-attachments/assets/ec91ef80-c0ef-45a7-8e6c-6628a836b593)

No factories:

![image](https://github.com/user-attachments/assets/a3e35607-aed5-401c-bc38-4ea742d057c6)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
This commit is contained in:
DevelopingTom
2025-07-02 17:13:34 +00:00
committed by GitHub
parent fb38045829
commit cfabdfebc7
10 changed files with 62 additions and 20 deletions
@@ -18,6 +18,8 @@ const unitOptions: { type: UnitType; translationKey: string }[] = [
{ type: UnitType.AtomBomb, translationKey: "unit_type.atom_bomb" },
{ type: UnitType.HydrogenBomb, translationKey: "unit_type.hydrogen_bomb" },
{ type: UnitType.MIRV, translationKey: "unit_type.mirv" },
{ type: UnitType.Train, translationKey: "unit_type.train" },
{ type: UnitType.Factory, translationKey: "unit_type.factory" },
];
export function renderUnitTypeOptions({