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Add Split radial menu into separate attack and build buttons (#1598)
## Description: This PR implements a new radial menu system that separates attack and construction functionalities into distinct buttons. Previously, all units (both attack and construction) were grouped together in a single orange button, making the interface confusing and inefficient. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: Kipstzz <img width="420" height="345" alt="image" src="https://github.com/user-attachments/assets/73d67fe1-d5d2-4c7e-8894-360877fa7004" /> <img width="422" height="345" alt="image" src="https://github.com/user-attachments/assets/e576d543-4156-48f4-81ac-e7a06d26b25b" />
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@@ -70,6 +70,7 @@
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"radial_title": "Radial menu",
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"radial_desc": "Right clicking (or touch on mobile) opens the Radial menu. Right click outside it to close it. From the menu you can:",
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"radial_build": "Open the Build menu.",
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"radial_attack": "Open the Attack menu.",
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"radial_info": "Open the Info menu.",
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"radial_boat": "Send a Boat (transport ship) to attack at the selected location. Only available if you have access to water.",
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"radial_close": "Close the menu.",
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