Added custom disable settings (#593)

## Description:
I will write an issue later as I don't have time.

![スクリーンショット 2025-04-23 22 04
24](https://github.com/user-attachments/assets/77754140-eee9-46bd-a98f-a3abec35ca6a)
<img width="735" alt="スクリーンショット 2025-04-23 22 04 40"
src="https://github.com/user-attachments/assets/24bb3461-8e05-418c-8dbf-2ba1a624fe27"
/>
<img width="790" alt="スクリーンショット 2025-04-23 22 04 47"
src="https://github.com/user-attachments/assets/33387200-d0af-4394-9d60-af1f88a036e9"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
This commit is contained in:
Aotumuri
2025-05-07 06:14:54 -07:00
committed by GitHub
parent b3c59da29d
commit cddcc681dd
13 changed files with 177 additions and 71 deletions
+8 -13
View File
@@ -709,6 +709,12 @@ export class PlayerImpl implements Player {
spawnTile: TileRef,
unitSpecificInfos: UnitSpecificInfos = {},
): UnitImpl {
if (this.mg.config().isUnitDisabled(type)) {
throw new Error(
`Attempted to build disabled unit ${type} at tile ${spawnTile} by player ${this.name()}`,
);
}
const cost = this.mg.unitInfo(type).cost(this);
const b = new UnitImpl(
type,
@@ -746,19 +752,8 @@ export class PlayerImpl implements Player {
targetTile: TileRef,
validTiles: TileRef[] | null = null,
): TileRef | false {
// prevent the building of nukes and nuke related buildings
if (this.mg.config().disableNukes()) {
if (
unitType === UnitType.MissileSilo ||
unitType === UnitType.MIRV ||
unitType === UnitType.AtomBomb ||
unitType === UnitType.HydrogenBomb ||
unitType === UnitType.SAMLauncher ||
unitType === UnitType.SAMMissile ||
unitType === UnitType.MIRVWarhead
) {
return false;
}
if (this.mg.config().isUnitDisabled(unitType)) {
return false;
}
const cost = this.mg.unitInfo(unitType).cost(this);