mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-08-18 00:28:14 +00:00
better UX for boats
This commit is contained in:
@@ -53,12 +53,10 @@
|
||||
* REFACTOR: use new priority queue DONE 8/27/2024
|
||||
* BUG: players attack each other same time creates islands DONE 8/28/2024
|
||||
* make bot spawn better DONE 8/28/2024
|
||||
* make UX for attacking TerraNullius by boat better
|
||||
* make bots more likely to attack weaker players
|
||||
* make UX for attacking TerraNullius by boat better DONE 8/29/2024
|
||||
* make bot territory less funky (more likely attack neighbors with larger border)
|
||||
- maybe use bounding box, bots want to be circular?
|
||||
* PERF: use hierarchical a* search for boats
|
||||
* precompute spawns
|
||||
* PERF: precompute spawns
|
||||
* end game when no players left (or after 1 hour or so?)
|
||||
* boats can go around the world
|
||||
* Add terrain elevation to map
|
||||
@@ -66,4 +64,4 @@
|
||||
* REFACTOR: give terranullius an ID, game.player() returns terranullius
|
||||
* REFACTOR: ocean is considered TerraNullius ?
|
||||
* REFACTOR: remove player config?
|
||||
* PERF: render tiles more efficiently
|
||||
* Make fake humans
|
||||
|
||||
Reference in New Issue
Block a user