better UX for boats

This commit is contained in:
evanpelle
2024-08-29 20:04:29 -07:00
parent 7b8c5c11dd
commit c8518ce30b
9 changed files with 72 additions and 38 deletions
+3 -5
View File
@@ -53,12 +53,10 @@
* REFACTOR: use new priority queue DONE 8/27/2024
* BUG: players attack each other same time creates islands DONE 8/28/2024
* make bot spawn better DONE 8/28/2024
* make UX for attacking TerraNullius by boat better
* make bots more likely to attack weaker players
* make UX for attacking TerraNullius by boat better DONE 8/29/2024
* make bot territory less funky (more likely attack neighbors with larger border)
- maybe use bounding box, bots want to be circular?
* PERF: use hierarchical a* search for boats
* precompute spawns
* PERF: precompute spawns
* end game when no players left (or after 1 hour or so?)
* boats can go around the world
* Add terrain elevation to map
@@ -66,4 +64,4 @@
* REFACTOR: give terranullius an ID, game.player() returns terranullius
* REFACTOR: ocean is considered TerraNullius ?
* REFACTOR: remove player config?
* PERF: render tiles more efficiently
* Make fake humans