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adding destroyer
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@@ -26,7 +26,8 @@ export enum GameMap {
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}
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export enum UnitType {
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TransportShip
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TransportShip,
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Destroyer
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}
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export class Item {
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@@ -35,6 +36,7 @@ export class Item {
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export const Items = {
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Nuke: new Item("Nuke", 1_000_000),
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Destroyer: new Item("Destroyer", 100_000)
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} as const;
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export class Nation {
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@@ -226,7 +228,6 @@ export interface MutablePlayer extends Player {
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allianceWith(other: Player): MutableAlliance | null
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breakAlliance(alliance: Alliance): void
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createAllianceRequest(recipient: Player): MutableAllianceRequest
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addBoat(troops: number, tile: Tile, target: Player | TerraNullius): MutableUnit
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target(other: Player): void
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targets(): MutablePlayer[]
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transitiveTargets(): MutablePlayer[]
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@@ -242,6 +243,8 @@ export interface MutablePlayer extends Player {
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setTroops(troops: number): void
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addTroops(troops: number): void
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removeTroops(troops: number): number
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addUnit(type: UnitType, troops: number, tile: Tile): MutableUnit
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}
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export interface Game {
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@@ -266,7 +269,7 @@ export interface Game {
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nations(): Nation[]
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config(): Config
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displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void
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boats(): Unit[]
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units(...types: UnitType[]): Unit[]
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}
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export interface MutableGame extends Game {
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@@ -275,7 +278,7 @@ export interface MutableGame extends Game {
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players(): MutablePlayer[]
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addPlayer(playerInfo: PlayerInfo, manpower: number): MutablePlayer
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executions(): Execution[]
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boats(): MutableUnit[]
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units(...types: UnitType[]): MutableUnit[]
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}
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export class TileEvent implements GameEvent {
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@@ -286,8 +289,8 @@ export class PlayerEvent implements GameEvent {
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constructor(public readonly player: Player) { }
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}
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export class BoatEvent implements GameEvent {
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constructor(public readonly boat: Unit, public oldTile: Tile) { }
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export class UnitEvent implements GameEvent {
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constructor(public readonly unit: Unit, public oldTile: Tile) { }
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}
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export class AllianceRequestEvent implements GameEvent {
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