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https://github.com/openfrontio/OpenFrontIO.git
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adding destroyer
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@@ -0,0 +1,39 @@
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import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, PlayerID, UnitType } from "../game/Game";
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export class DestroyerExecution implements Execution {
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private _owner: MutablePlayer
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private active = true
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private destroyer: MutableUnit = null
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private mg: MutableGame = null
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constructor(
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private playerID: PlayerID,
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private cell: Cell,
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) { }
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init(mg: MutableGame, ticks: number): void {
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this._owner = mg.player(this.playerID)
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this.mg = mg
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}
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tick(ticks: number): void {
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if (this.destroyer == null) {
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this.destroyer = this._owner.addUnit(UnitType.Destroyer, 0, this.mg.tile(this.cell))
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}
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}
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owner(): MutablePlayer {
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return null
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}
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isActive(): boolean {
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return this.active
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}
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activeDuringSpawnPhase(): boolean {
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return false
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}
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}
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@@ -3,7 +3,7 @@ import { AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn } from "../S
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import { AttackExecution } from "./AttackExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { BotSpawner } from "./BotSpawner";
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import { BoatAttackExecution } from "./BoatAttackExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { PseudoRandom } from "../PseudoRandom";
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import { FakeHumanExecution } from "./FakeHumanExecution";
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import Usernames from '../../../resources/Usernames.txt'
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@@ -52,7 +52,7 @@ export class Executor {
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new Cell(intent.x, intent.y)
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)
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} else if (intent.type == "boat") {
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return new BoatAttackExecution(
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return new TransportShipExecution(
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intent.attackerID,
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intent.targetID,
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new Cell(intent.x, intent.y),
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@@ -2,7 +2,7 @@ import { Cell, Execution, MutableGame, MutablePlayer, Player, PlayerInfo, Player
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import { PseudoRandom } from "../PseudoRandom"
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import { and, bfs, dist, simpleHash } from "../Util";
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import { AttackExecution } from "./AttackExecution";
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import { BoatAttackExecution } from "./BoatAttackExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { SpawnExecution } from "./SpawnExecution";
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export class FakeHumanExecution implements Execution {
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@@ -194,7 +194,7 @@ export class FakeHumanExecution implements Execution {
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continue
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}
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this.mg.addExecution(new BoatAttackExecution(
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this.mg.addExecution(new TransportShipExecution(
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this.player.id(),
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dst.hasOwner() ? dst.owner().id() : null,
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dst.cell(),
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@@ -48,7 +48,9 @@ export class NukeExecution implements Execution {
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mp.removeTroops(mp.troops() / mp.numTilesOwned())
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}
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}
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this.mg.boats().filter(b => euclideanDist(this.cell, b.tile().cell()) < this.magnitude + 50).forEach(b => b.delete())
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this.mg.units()
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.filter(b => euclideanDist(this.cell, b.tile().cell()) < this.magnitude + 50)
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.forEach(b => b.delete())
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this.active = false
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}
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+5
-3
@@ -4,7 +4,7 @@ import { and, bfs, manhattanDistWrapped, sourceDstOceanShore } from "../Util";
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import { AttackExecution } from "./AttackExecution";
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import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/EventsDisplay";
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export class BoatAttackExecution implements Execution {
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export class TransportShipExecution implements Execution {
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private lastMove: number
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@@ -86,7 +86,7 @@ export class BoatAttackExecution implements Execution {
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this.aStarPre.compute(5)
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this.path = this.aStarPre.reconstructPath()
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if (this.path != null) {
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this.boat = this.attacker.addBoat(this.troops, this.src, this.target)
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this.boat = this.attacker.addUnit(UnitType.TransportShip, this.troops, this.src)
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} else {
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console.log('got null path')
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this.active = false
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@@ -126,7 +126,9 @@ export class BoatAttackExecution implements Execution {
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this.target.addTroops(this.troops)
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} else {
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this.attacker.conquer(this.dst)
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this.mg.addExecution(new AttackExecution(this.troops, this.attacker.id(), this.targetID, this.dst.cell(), null, false))
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this.mg.addExecution(
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new AttackExecution(this.troops, this.attacker.id(), this.targetID, this.dst.cell(), null, false)
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)
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}
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this.boat.delete()
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this.active = false
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