mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 14:10:45 +00:00
adding destroyer
This commit is contained in:
@@ -1,5 +1,5 @@
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import { Executor } from "../core/execution/ExecutionManager";
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import { Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType, GameMap, Difficulty } from "../core/game/Game";
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import { Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, UnitEvent, Tile, PlayerType, GameMap, Difficulty } from "../core/game/Game";
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import { createGame } from "../core/game/GameImpl";
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import { EventBus } from "../core/EventBus";
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import { Config, getConfig } from "../core/configuration/Config";
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+19
-2
@@ -1,7 +1,7 @@
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import { Config } from "../core/configuration/Config"
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import { EventBus, GameEvent } from "../core/EventBus"
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import { AllianceRequest, AllPlayers, Cell, Player, PlayerID, PlayerType } from "../core/game/Game"
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import { ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema } from "../core/Schemas"
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import { AllianceRequest, AllPlayers, Cell, Player, PlayerID, PlayerType, Tile } from "../core/game/Game"
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import { ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, CreateDestroyerIntent, GameID, Intent, ServerMessage, ServerMessageSchema } from "../core/Schemas"
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import { LocalServer } from "./LocalServer"
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@@ -47,6 +47,12 @@ export class SendBoatAttackIntentEvent implements GameEvent {
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) { }
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}
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export class SendCreateDestroyerIntentEvent implements GameEvent {
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constructor(
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public readonly cell: Cell,
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) { }
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}
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export class SendTargetPlayerIntentEvent implements GameEvent {
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constructor(
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public readonly targetID: PlayerID,
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@@ -115,6 +121,7 @@ export class Transport {
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this.eventBus.on(SendDonateIntentEvent, (e) => this.onSendDonateIntent(e))
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this.eventBus.on(SendNukeIntentEvent, (e) => this.onSendNukeIntent(e))
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this.eventBus.on(SendSetTargetTroopRatioEvent, (e) => this.onSendSetTargetTroopRatioEvent(e))
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this.eventBus.on(SendCreateDestroyerIntentEvent, (e) => this.onCreateDestroyerIntent(e))
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}
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connect(onconnect: () => void, onmessage: (message: ServerMessage) => void) {
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@@ -314,6 +321,16 @@ export class Transport {
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})
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}
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private onCreateDestroyerIntent(event: SendCreateDestroyerIntentEvent) {
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this.sendIntent({
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type: "create_destroyer",
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clientID: this.clientID,
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player: this.playerID,
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x: event.cell.x,
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y: event.cell.y,
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})
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}
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private sendIntent(intent: Intent) {
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if (this.isLocal || this.socket.readyState === WebSocket.OPEN) {
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const msg = ClientIntentMessageSchema.parse({
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@@ -1,6 +1,6 @@
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import { Colord } from "colord";
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import { Theme } from "../../../core/configuration/Config";
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import { Unit, BoatEvent, Cell, Game, Tile } from "../../../core/game/Game";
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import { Unit, UnitEvent, Cell, Game, Tile, UnitType } from "../../../core/game/Game";
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import { bfs, dist } from "../../../core/Util";
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import { Layer } from "./Layer";
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import { EventBus } from "../../../core/EventBus";
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@@ -35,7 +35,7 @@ export class UnitLayer implements Layer {
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this.context.putImageData(this.imageData, 0, 0);
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this.initImageData()
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this.eventBus.on(BoatEvent, e => this.onBoatEvent(e))
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this.eventBus.on(UnitEvent, e => this.onUnitEvent(e))
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}
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initImageData() {
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@@ -58,28 +58,47 @@ export class UnitLayer implements Layer {
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}
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onBoatEvent(event: BoatEvent) {
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if (!this.boatToTrail.has(event.boat)) {
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this.boatToTrail.set(event.boat, new Set<Tile>())
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onUnitEvent(event: UnitEvent) {
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switch (event.unit.type()) {
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case UnitType.TransportShip:
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this.handleBoatEvent(event)
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break
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case UnitType.Destroyer:
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this.handleDestroyerEvent(event)
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break
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default:
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throw Error(`event for unit ${event.unit.type()} not supported`)
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}
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const trail = this.boatToTrail.get(event.boat)
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}
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private handleDestroyerEvent(event: UnitEvent) {
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}
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private handleBoatEvent(event: UnitEvent) {
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if (!this.boatToTrail.has(event.unit)) {
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this.boatToTrail.set(event.unit, new Set<Tile>())
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}
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const trail = this.boatToTrail.get(event.unit)
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trail.add(event.oldTile)
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bfs(event.oldTile, dist(event.oldTile, 3)).forEach(t => {
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this.clearCell(t.cell())
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})
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if (event.boat.isActive()) {
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bfs(event.boat.tile(), dist(event.boat.tile(), 4)).forEach(
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if (event.unit.isActive()) {
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bfs(event.unit.tile(), dist(event.unit.tile(), 4)).forEach(
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t => {
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if (trail.has(t)) {
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this.paintCell(t.cell(), this.theme.territoryColor(event.boat.owner().info()), 150)
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this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 150)
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}
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}
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)
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bfs(event.boat.tile(), dist(event.boat.tile(), 2)).forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.boat.owner().info()), 255))
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bfs(event.boat.tile(), dist(event.boat.tile(), 1)).forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.boat.owner().info()), 180))
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bfs(event.unit.tile(), dist(event.unit.tile(), 2))
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.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255))
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bfs(event.unit.tile(), dist(event.unit.tile(), 1))
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.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 180))
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} else {
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trail.forEach(t => this.clearCell(t.cell()))
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this.boatToTrail.delete(event.boat)
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this.boatToTrail.delete(event.unit)
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}
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}
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@@ -2,8 +2,9 @@ import { LitElement, html, css } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { EventBus } from '../../../../core/EventBus';
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import { Cell, Game, Item, Items, Player } from '../../../../core/game/Game';
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import { SendNukeIntentEvent } from '../../../Transport';
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import { SendCreateDestroyerIntentEvent, SendNukeIntentEvent } from '../../../Transport';
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import nukeIcon from '../../../../../resources/images/NukeIconWhite.svg';
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import destroyerIcon from '../../../../../resources/images/DestroyerIconWhite.svg';
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import goldCoinIcon from '../../../../../resources/images/GoldCoinIcon.svg';
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import { renderNumber } from '../../Utils';
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import { ContextMenuEvent } from '../../../InputHandler';
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@@ -16,6 +17,7 @@ interface BuildItem {
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const buildTable: BuildItem[][] = [
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[
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{ item: Items.Nuke, icon: nukeIcon },
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{ item: Items.Destroyer, icon: destroyerIcon },
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// { id: 'battleship', name: 'Battleship', icon: '🚢', cost: 500, buildTime: 20 }
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]
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];
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@@ -146,8 +148,15 @@ export class BuildMenu extends LitElement {
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return this.myPlayer && this.myPlayer.gold() >= item.item.cost;
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}
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public onBuildSelected: (item: BuildItem) => void = () => {
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this.eventBus.emit(new SendNukeIntentEvent(this.myPlayer, this.clickedCell, null))
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public onBuildSelected = (item: BuildItem) => {
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switch (item.item.name) {
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case "Nuke":
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this.eventBus.emit(new SendNukeIntentEvent(this.myPlayer, this.clickedCell, null))
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break
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case "Destroyer":
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this.eventBus.emit(new SendCreateDestroyerIntentEvent(this.clickedCell))
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}
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this.hideMenu()
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};
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+14
-4
@@ -15,6 +15,7 @@ export type Intent = SpawnIntent
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| DonateIntent
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| NukeIntent
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| TargetTroopRatioIntent
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| CreateDestroyerIntent
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export type AttackIntent = z.infer<typeof AttackIntentSchema>
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export type SpawnIntent = z.infer<typeof SpawnIntentSchema>
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@@ -26,7 +27,8 @@ export type TargetPlayerIntent = z.infer<typeof TargetPlayerIntentSchema>
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export type EmojiIntent = z.infer<typeof EmojiIntentSchema>
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export type DonateIntent = z.infer<typeof DonateIntentSchema>
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export type NukeIntent = z.infer<typeof NukeIntentSchema>
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export type TargetTroopRatioIntent = z.infer<typeof TargetTroopRatioSchema>
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export type TargetTroopRatioIntent = z.infer<typeof TargetTroopRatioIntentSchema>
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export type CreateDestroyerIntent = z.infer<typeof CreateDestroyerIntentSchema>
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export type Turn = z.infer<typeof TurnSchema>
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export type GameConfig = z.infer<typeof GameConfigSchema>
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@@ -67,7 +69,7 @@ const EmojiSchema = z.string().refine(
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);
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// Zod schemas
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const BaseIntentSchema = z.object({
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type: z.enum(['attack', 'spawn', 'boat', 'name', 'targetPlayer', 'emoji', 'nuke', 'troop_ratio']),
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type: z.enum(['attack', 'spawn', 'boat', 'name', 'targetPlayer', 'emoji', 'nuke', 'troop_ratio', 'create_destroyer']),
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clientID: z.string(),
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});
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@@ -153,12 +155,19 @@ export const NukeIntentSchema = BaseIntentSchema.extend({
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magnitude: z.number().nullable(),
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})
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export const TargetTroopRatioSchema = BaseIntentSchema.extend({
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export const TargetTroopRatioIntentSchema = BaseIntentSchema.extend({
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type: z.literal('troop_ratio'),
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player: z.string(),
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ratio: z.number().min(0).max(1),
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})
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export const CreateDestroyerIntentSchema = BaseIntentSchema.extend({
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type: z.literal('create_destroyer'),
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player: z.string(),
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x: z.number(),
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y: z.number(),
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})
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const IntentSchema = z.union([
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AttackIntentSchema,
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SpawnIntentSchema,
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@@ -170,7 +179,8 @@ const IntentSchema = z.union([
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EmojiIntentSchema,
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DonateIntentSchema,
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NukeIntentSchema,
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TargetTroopRatioSchema,
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TargetTroopRatioIntentSchema,
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CreateDestroyerIntentSchema,
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]);
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const TurnSchema = z.object({
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@@ -0,0 +1,39 @@
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import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, PlayerID, UnitType } from "../game/Game";
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export class DestroyerExecution implements Execution {
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private _owner: MutablePlayer
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private active = true
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private destroyer: MutableUnit = null
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private mg: MutableGame = null
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constructor(
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private playerID: PlayerID,
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private cell: Cell,
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) { }
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init(mg: MutableGame, ticks: number): void {
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this._owner = mg.player(this.playerID)
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this.mg = mg
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}
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tick(ticks: number): void {
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if (this.destroyer == null) {
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this.destroyer = this._owner.addUnit(UnitType.Destroyer, 0, this.mg.tile(this.cell))
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}
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}
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owner(): MutablePlayer {
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return null
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}
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isActive(): boolean {
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return this.active
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}
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activeDuringSpawnPhase(): boolean {
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return false
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}
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}
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@@ -3,7 +3,7 @@ import { AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn } from "../S
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import { AttackExecution } from "./AttackExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { BotSpawner } from "./BotSpawner";
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import { BoatAttackExecution } from "./BoatAttackExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { PseudoRandom } from "../PseudoRandom";
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import { FakeHumanExecution } from "./FakeHumanExecution";
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import Usernames from '../../../resources/Usernames.txt'
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@@ -52,7 +52,7 @@ export class Executor {
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new Cell(intent.x, intent.y)
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)
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} else if (intent.type == "boat") {
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return new BoatAttackExecution(
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return new TransportShipExecution(
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intent.attackerID,
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intent.targetID,
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new Cell(intent.x, intent.y),
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@@ -2,7 +2,7 @@ import { Cell, Execution, MutableGame, MutablePlayer, Player, PlayerInfo, Player
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import { PseudoRandom } from "../PseudoRandom"
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import { and, bfs, dist, simpleHash } from "../Util";
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import { AttackExecution } from "./AttackExecution";
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import { BoatAttackExecution } from "./BoatAttackExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { SpawnExecution } from "./SpawnExecution";
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export class FakeHumanExecution implements Execution {
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@@ -194,7 +194,7 @@ export class FakeHumanExecution implements Execution {
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continue
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}
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this.mg.addExecution(new BoatAttackExecution(
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this.mg.addExecution(new TransportShipExecution(
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this.player.id(),
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dst.hasOwner() ? dst.owner().id() : null,
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dst.cell(),
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@@ -48,7 +48,9 @@ export class NukeExecution implements Execution {
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mp.removeTroops(mp.troops() / mp.numTilesOwned())
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}
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}
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this.mg.boats().filter(b => euclideanDist(this.cell, b.tile().cell()) < this.magnitude + 50).forEach(b => b.delete())
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this.mg.units()
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.filter(b => euclideanDist(this.cell, b.tile().cell()) < this.magnitude + 50)
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.forEach(b => b.delete())
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this.active = false
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}
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+5
-3
@@ -4,7 +4,7 @@ import { and, bfs, manhattanDistWrapped, sourceDstOceanShore } from "../Util";
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import { AttackExecution } from "./AttackExecution";
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import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/EventsDisplay";
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export class BoatAttackExecution implements Execution {
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export class TransportShipExecution implements Execution {
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private lastMove: number
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@@ -86,7 +86,7 @@ export class BoatAttackExecution implements Execution {
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this.aStarPre.compute(5)
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this.path = this.aStarPre.reconstructPath()
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if (this.path != null) {
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this.boat = this.attacker.addBoat(this.troops, this.src, this.target)
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this.boat = this.attacker.addUnit(UnitType.TransportShip, this.troops, this.src)
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} else {
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console.log('got null path')
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this.active = false
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@@ -126,7 +126,9 @@ export class BoatAttackExecution implements Execution {
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this.target.addTroops(this.troops)
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} else {
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this.attacker.conquer(this.dst)
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this.mg.addExecution(new AttackExecution(this.troops, this.attacker.id(), this.targetID, this.dst.cell(), null, false))
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this.mg.addExecution(
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new AttackExecution(this.troops, this.attacker.id(), this.targetID, this.dst.cell(), null, false)
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)
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}
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this.boat.delete()
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this.active = false
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@@ -26,7 +26,8 @@ export enum GameMap {
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}
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export enum UnitType {
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TransportShip
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TransportShip,
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Destroyer
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}
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export class Item {
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@@ -35,6 +36,7 @@ export class Item {
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export const Items = {
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Nuke: new Item("Nuke", 1_000_000),
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Destroyer: new Item("Destroyer", 100_000)
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} as const;
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export class Nation {
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@@ -226,7 +228,6 @@ export interface MutablePlayer extends Player {
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allianceWith(other: Player): MutableAlliance | null
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breakAlliance(alliance: Alliance): void
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createAllianceRequest(recipient: Player): MutableAllianceRequest
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addBoat(troops: number, tile: Tile, target: Player | TerraNullius): MutableUnit
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target(other: Player): void
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targets(): MutablePlayer[]
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transitiveTargets(): MutablePlayer[]
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@@ -242,6 +243,8 @@ export interface MutablePlayer extends Player {
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setTroops(troops: number): void
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addTroops(troops: number): void
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removeTroops(troops: number): number
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addUnit(type: UnitType, troops: number, tile: Tile): MutableUnit
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}
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export interface Game {
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@@ -266,7 +269,7 @@ export interface Game {
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nations(): Nation[]
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config(): Config
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displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void
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boats(): Unit[]
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units(...types: UnitType[]): Unit[]
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}
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export interface MutableGame extends Game {
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@@ -275,7 +278,7 @@ export interface MutableGame extends Game {
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players(): MutablePlayer[]
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addPlayer(playerInfo: PlayerInfo, manpower: number): MutablePlayer
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executions(): Execution[]
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boats(): MutableUnit[]
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units(...types: UnitType[]): MutableUnit[]
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}
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export class TileEvent implements GameEvent {
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@@ -286,8 +289,8 @@ export class PlayerEvent implements GameEvent {
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constructor(public readonly player: Player) { }
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}
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export class BoatEvent implements GameEvent {
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constructor(public readonly boat: Unit, public oldTile: Tile) { }
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export class UnitEvent implements GameEvent {
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constructor(public readonly unit: Unit, public oldTile: Tile) { }
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}
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export class AllianceRequestEvent implements GameEvent {
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@@ -1,7 +1,7 @@
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import { info } from "console";
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import { Config } from "../configuration/Config";
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import { EventBus } from "../EventBus";
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import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Unit, BoatEvent as UnitEvent, PlayerType, MutableAllianceRequest, AllianceRequestReplyEvent, AllianceRequestEvent, BrokeAllianceEvent, MutableAlliance, Alliance, AllianceExpiredEvent, Nation } from "./Game";
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import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Unit, UnitEvent as UnitEvent, PlayerType, MutableAllianceRequest, AllianceRequestReplyEvent, AllianceRequestEvent, BrokeAllianceEvent, MutableAlliance, Alliance, AllianceExpiredEvent, Nation, UnitType } from "./Game";
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import { TerrainMap } from "./TerrainMapLoader";
|
||||
import { PlayerImpl } from "./PlayerImpl";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
@@ -58,8 +58,8 @@ export class GameImpl implements MutableGame {
|
||||
n.strength
|
||||
))
|
||||
}
|
||||
boats(): UnitImpl[] {
|
||||
return Array.from(this._players.values()).flatMap(p => p._units)
|
||||
units(...types: UnitType[]): UnitImpl[] {
|
||||
return Array.from(this._players.values()).flatMap(p => p.units(...types))
|
||||
}
|
||||
nations(): Nation[] {
|
||||
return this.nations_
|
||||
|
||||
@@ -73,8 +73,8 @@ export class PlayerImpl implements MutablePlayer {
|
||||
}
|
||||
|
||||
|
||||
addBoat(troops: number, tile: Tile): UnitImpl {
|
||||
const b = new UnitImpl(UnitType.TransportShip, this.gs, tile, troops, this);
|
||||
addUnit(type: UnitType, troops: number, tile: Tile): UnitImpl {
|
||||
const b = new UnitImpl(type, this.gs, tile, troops, this);
|
||||
this._units.push(b);
|
||||
this.gs.fireUnitUpdateEvent(b, b.tile());
|
||||
return b;
|
||||
|
||||
Reference in New Issue
Block a user