From c6021ab38e9fe374548b7f7c7430e70705c1af9b Mon Sep 17 00:00:00 2001 From: FloPinguin <25036848+FloPinguin@users.noreply.github.com> Date: Sat, 17 Jan 2026 04:09:06 +0100 Subject: [PATCH] =?UTF-8?q?Fix=20for=20v29:=20Increase=20chance=20of=20sta?= =?UTF-8?q?rting=20gold=20in=20random=20game=20modifiers=20from=203%=20to?= =?UTF-8?q?=205%=20=F0=9F=99=82=20(#2936)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ## Description: While looking at the game rotation on my localhost page I noticed that the cool new starting gold modifier came up veeeery rarely. Every 33th game is just too rare, lets do "Every 20th game" 🙂 ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin --- src/server/MapPlaylist.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/MapPlaylist.ts b/src/server/MapPlaylist.ts index beadd0bec..c4430e332 100644 --- a/src/server/MapPlaylist.ts +++ b/src/server/MapPlaylist.ts @@ -201,7 +201,7 @@ export class MapPlaylist { return { isRandomSpawn: Math.random() < 0.1, // 10% chance isCompact: Math.random() < 0.05, // 5% chance - startingGold: Math.random() < 0.03 ? 5_000_000 : undefined, // 3% chance + startingGold: Math.random() < 0.05 ? 5_000_000 : undefined, // 5% chance }; }