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add troop count slider
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@@ -0,0 +1,91 @@
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import {LitElement, html, css} from 'lit';
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import {customElement, property, state} from 'lit/decorators.js';
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import {Layer} from './Layer';
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import {Game} from '../../../core/game/Game';
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import {ClientID} from '../../../core/Schemas';
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@customElement('control-panel')
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export class ControlPanel extends LitElement implements Layer {
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private game: Game
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public clientID: ClientID
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@state()
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private _numTroops = 50;
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@state()
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private _isVisible = false;
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init(game: Game) {
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this.game = game
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}
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tick() {
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// Update game state based on numTroops value if needed
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if (!this._isVisible && !this.game.inSpawnPhase()) {
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this.toggleVisibility()
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}
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}
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renderLayer(context: CanvasRenderingContext2D) {
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// Render any necessary canvas elements
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}
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shouldTransform(): boolean {
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return false
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}
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toggleVisibility() {
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this._isVisible = !this._isVisible;
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this.requestUpdate();
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}
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static styles = css`
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:host {
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display: block;
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}
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.control-panel {
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position: fixed;
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bottom: 10px;
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left: 10px;
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z-index: 9999;
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background-color: rgba(30, 30, 30, 0.7);
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padding: 15px;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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border-radius: 10px;
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width: 250px;
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backdrop-filter: blur(5px);
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transition: opacity 0.3s ease-in-out, visibility 0.3s ease-in-out;
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}
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.hidden {
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opacity: 0;
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visibility: hidden;
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}
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.slider-container {
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margin-bottom: 15px;
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}
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label {
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display: block;
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color: white;
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margin-bottom: 5px;
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}
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input[type="range"] {
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width: 100%;
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}
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.slider-value {
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color: white;
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text-align: right;
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}
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`;
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render() {
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return html`
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<div class="control-panel ${this._isVisible ? '' : 'hidden'}">
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<div class="slider-container">
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<label for="numTroops">Number of Troops</label>
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<input type="range" id="numTroops" min="0" max="100" .value=${this._numTroops}
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@input=${(e: Event) => this._numTroops = parseInt((e.target as HTMLInputElement).value)}>
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</div>
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</div>
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`;
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}
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}
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