diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index bd536edb2..e0e2beca1 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -353,8 +353,8 @@ export class DefaultConfig implements Config { const type = gm.terrainType(tileToConquer); switch (type) { case TerrainType.Plains: - mag = 80; - speed = 15; + mag = 85; + speed = 16.5; break; case TerrainType.Highland: mag = 100; @@ -406,14 +406,14 @@ export class DefaultConfig implements Config { if (defender.isPlayer()) { return { attackerTroopLoss: - within(defender.troops() / attackTroops, 0.5, 2) * + within(defender.troops() / attackTroops, 0.6, 2) * mag * 0.8 * largeModifier * (defender.isTraitor() ? this.traitorDefenseDebuff() : 1), defenderTroopLoss: defender.troops() / defender.numTilesOwned(), tilesPerTickUsed: - within(defender.troops() / (5 * attackTroops), 0.2, 1.5) * + within(defender.troops() / (4 * attackTroops), 0.2, 1.5) * speed * largeModifier, };