Feat: Singleplayer Achievements (#2734)

Contributes towards the ongoing task of adding achievements: #2706

## Description:
Introduces a concept design and API implementation for singleplayer win
achievements. New row of ~5~ 4 medals is added to the map select screen
in the Singleplayer modal, one for each difficulty:
<img width="3132" height="779" alt="image"
src="https://github.com/user-attachments/assets/da8f0314-ccad-4f45-a03f-1beb46981301"
/>

In order to achieve a medal in a particular map, you must win the
singleplayer game (multiplayer and private match games don't count) in
the selected difficulty **without tampering with the options or
settings**. If any setting is changed from the default, regardless of
the difficulty, you will ~receive a fifth "Custom" medal~ not receive
the medal for that difficulty. Team games **do not** count towards the
medal achievement.

Completion of a medal will fill in the full correct color, as defined in
our `variables.css`:
<img width="694" height="778" alt="image"
src="https://github.com/user-attachments/assets/1b2d8370-aa86-4329-9402-adf43f3ef799"
/>

Completion medals can be toggled on or off (hidden by default) with the
toggle button at the top of the section:


https://github.com/user-attachments/assets/d08a58e0-b534-430e-9e8f-559134ad8852


[API implementation PR](https://github.com/openfrontio/infra/pull/234)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx

---------

Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Evan <evanpelle@gmail.com>
This commit is contained in:
bijx
2026-01-05 16:27:36 -08:00
committed by GitHub
co-authored by iamlewis Evan
parent ecc174d248
commit b9f4a8d77b
7 changed files with 243 additions and 4 deletions
+77 -1
View File
@@ -1,6 +1,7 @@
import { LitElement, html } from "lit";
import { customElement, query, state } from "lit/decorators.js";
import { translateText } from "../client/Utils";
import { UserMeResponse } from "../core/ApiSchemas";
import {
Difficulty,
Duos,
@@ -49,6 +50,8 @@ export class SinglePlayerModal extends LitElement {
@state() private useRandomMap: boolean = false;
@state() private gameMode: GameMode = GameMode.FFA;
@state() private teamCount: TeamCountConfig = 2;
@state() private showAchievements: boolean = false;
@state() private mapWins: Map<GameMapType, Set<Difficulty>> = new Map();
@state() private disabledUnits: UnitType[] = [];
@@ -57,9 +60,17 @@ export class SinglePlayerModal extends LitElement {
connectedCallback() {
super.connectedCallback();
window.addEventListener("keydown", this.handleKeyDown);
document.addEventListener(
"userMeResponse",
this.handleUserMeResponse as EventListener,
);
}
disconnectedCallback() {
document.removeEventListener(
"userMeResponse",
this.handleUserMeResponse as EventListener,
);
window.removeEventListener("keydown", this.handleKeyDown);
super.disconnectedCallback();
}
@@ -71,13 +82,76 @@ export class SinglePlayerModal extends LitElement {
}
};
private toggleAchievements = () => {
this.showAchievements = !this.showAchievements;
};
private handleUserMeResponse = (
event: CustomEvent<UserMeResponse | false>,
) => {
this.applyAchievements(event.detail);
};
private applyAchievements(userMe: UserMeResponse | false) {
if (!userMe) {
this.mapWins = new Map();
return;
}
const achievements = Array.isArray(userMe.player.achievements)
? userMe.player.achievements
: [];
const completions =
achievements.find(
(achievement) => achievement?.type === "singleplayer-map",
)?.data ?? [];
const winsMap = new Map<GameMapType, Set<Difficulty>>();
for (const entry of completions) {
const { mapName, difficulty } = entry ?? {};
const isValidMap =
typeof mapName === "string" &&
Object.values(GameMapType).includes(mapName as GameMapType);
const isValidDifficulty =
typeof difficulty === "string" &&
Object.values(Difficulty).includes(difficulty as Difficulty);
if (!isValidMap || !isValidDifficulty) continue;
const map = mapName as GameMapType;
const set = winsMap.get(map) ?? new Set<Difficulty>();
set.add(difficulty as Difficulty);
winsMap.set(map, set);
}
this.mapWins = winsMap;
}
render() {
return html`
<o-modal title=${translateText("single_modal.title")}>
<div class="options-layout">
<!-- Map Selection -->
<div class="options-section">
<div class="option-title">${translateText("map.map")}</div>
<div
class="option-title"
style="position:relative; display:flex; align-items:center; justify-content:center; width:100%;"
>
<span style="text-align:center; width:100%;">
${translateText("map.map")}
</span>
<button
@click=${this.toggleAchievements}
title=${translateText("single_modal.toggle_achievements")}
style="display:flex; align-items:center; justify-content:center; width:28px; height:28px; border:1px solid rgba(255,255,255,0.2); border-radius:6px; background:rgba(255,255,255,0.06); cursor:pointer; padding:4px; position:absolute; right:0; top:50%; transform:translateY(-50%);"
>
<img
src="/images/MedalIconWhite.svg"
alt="Toggle achievements"
style=${`width:18px; height:18px; opacity:${this.showAchievements ? "1" : "0.5"};`}
/>
</button>
</div>
<div class="option-cards flex-col">
<!-- Use the imported mapCategories -->
${Object.entries(mapCategories).map(
@@ -103,6 +177,8 @@ export class SinglePlayerModal extends LitElement {
.mapKey=${mapKey}
.selected=${!this.useRandomMap &&
this.selectedMap === mapValue}
.showMedals=${this.showAchievements}
.wins=${this.mapWins.get(mapValue) ?? new Set()}
.translation=${translateText(
`map.${mapKey?.toLowerCase()}`,
)}