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cache busting: Import version, changelog (#1201)
## Description: Import version, changelog statically using webpack for cache busting purposes. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
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co-authored by
Scott Anderson
parent
ec4ef01d99
commit
b9a379e21c
+2
-6
@@ -1,4 +1,5 @@
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import favicon from "../../resources/images/Favicon.svg";
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import version from "../../resources/version.txt";
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import { GameRecord, GameStartInfo, ID } from "../core/Schemas";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { GameType } from "../core/game/Game";
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@@ -64,9 +65,7 @@ class Client {
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if (!gameVersion) {
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console.warn("Game version element not found");
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}
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fetch("/version.txt")
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.then((response) => (response.ok ? response.text() : "Failed to load"))
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.then((version) => (gameVersion.innerText = version));
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gameVersion.innerText = version;
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const newsModal = document.querySelector("news-modal") as NewsModal;
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if (!newsModal) {
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@@ -79,9 +78,6 @@ class Client {
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} else {
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console.log("News button element found");
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}
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fetch("/changelog.md")
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.then((response) => (response.ok ? response.text() : "Failed to load"))
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.then((changelog) => (newsModal.markdown = changelog));
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// Comment out to show news button.
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// newsButton.hidden = true;
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