diff --git a/src/client/graphics/layers/BuildMenu.ts b/src/client/graphics/layers/BuildMenu.ts index d35c9ac09..50048f1ac 100644 --- a/src/client/graphics/layers/BuildMenu.ts +++ b/src/client/graphics/layers/BuildMenu.ts @@ -290,7 +290,7 @@ export class BuildMenu extends LitElement implements Layer { /> ${item.unitType} ${item.description} - + ${renderNumber( this.game && this.game.myPlayer() ? this.cost(item) : 0, )} diff --git a/src/client/graphics/layers/ControlPanel.ts b/src/client/graphics/layers/ControlPanel.ts index 42823e798..2d0b762dd 100644 --- a/src/client/graphics/layers/ControlPanel.ts +++ b/src/client/graphics/layers/ControlPanel.ts @@ -204,6 +204,7 @@ export class ControlPanel extends LitElement implements Layer { class="${this._popRateIsIncreasing ? "text-green-500" : "text-yellow-500"}" + translate="no" >(+${renderTroops(this.popRate)}) @@ -218,7 +219,7 @@ export class ControlPanel extends LitElement implements Layer {
-
-
Type: ${playerType}
-
+
Troops: ${renderTroops(player.troops())}
-
+
Gold: ${renderNumber(player.gold())}
${relationHtml} diff --git a/src/client/graphics/layers/PlayerPanel.ts b/src/client/graphics/layers/PlayerPanel.ts index faf4566aa..a6c153a42 100644 --- a/src/client/graphics/layers/PlayerPanel.ts +++ b/src/client/graphics/layers/PlayerPanel.ts @@ -213,7 +213,10 @@ export class PlayerPanel extends LitElement implements Layer {
Gold
-
+
${renderNumber(other.gold() || 0)}
@@ -222,7 +225,10 @@ export class PlayerPanel extends LitElement implements Layer {
Troops
-
+
${renderTroops(other.troops() || 0)}
diff --git a/src/client/graphics/layers/TopBar.ts b/src/client/graphics/layers/TopBar.ts index 682dc4934..16da5aeac 100644 --- a/src/client/graphics/layers/TopBar.ts +++ b/src/client/graphics/layers/TopBar.ts @@ -57,11 +57,12 @@ export class TopBar extends LitElement implements Layer { class="sm:col-span-1 flex items-center space-x-1 overflow-x-auto whitespace-nowrap" > Pop: - ${renderTroops(myPlayer.population())} / ${renderTroops(maxPop)} Gold: - ${renderNumber(myPlayer.gold())} (+${renderNumber(goldPerSecond)})