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Patterned territory (#786)
## Description: This is meant to give players more customization options. Permission handling hasn’t really been implemented yet. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: aotumuri
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@@ -21,6 +21,7 @@ import { NewsModal } from "./NewsModal";
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import "./PublicLobby";
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import { PublicLobby } from "./PublicLobby";
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import { SinglePlayerModal } from "./SinglePlayerModal";
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import { TerritoryPatternsModal } from "./TerritoryPatternsModal";
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import { UserSettingModal } from "./UserSettingModal";
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import "./UsernameInput";
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import { UsernameInput } from "./UsernameInput";
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@@ -178,6 +179,28 @@ class Client {
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hlpModal.open();
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});
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const territoryModal = document.querySelector(
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"territory-patterns-modal",
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) as TerritoryPatternsModal;
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const tpButton = document.getElementById(
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"territory-patterns-input-preview-button",
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);
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territoryModal instanceof TerritoryPatternsModal;
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if (tpButton === null)
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throw new Error("territory-patterns-input-preview-button");
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territoryModal.previewButton = tpButton;
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territoryModal.updatePreview();
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territoryModal.resizeObserver = new ResizeObserver((entries) => {
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for (const entry of entries) {
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if (entry.target.classList.contains("preview-container")) {
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territoryModal.buttonWidth = entry.contentRect.width;
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}
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}
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});
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tpButton.addEventListener("click", () => {
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territoryModal.open();
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});
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if (isLoggedIn() === false) {
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// Not logged in
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loginDiscordButton.disable = false;
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@@ -212,6 +235,7 @@ class Client {
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loginDiscordButton.translationKey = "main.logged_in";
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loginDiscordButton.hidden = true;
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const { user, player } = userMeResponse;
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territoryModal.onUserMe(userMeResponse);
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});
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}
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@@ -316,6 +340,7 @@ class Client {
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{
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gameID: lobby.gameID,
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serverConfig: config,
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pattern: this.userSettings.getSelectedPattern(),
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flag:
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this.flagInput === null || this.flagInput.getCurrentFlag() === "xx"
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? ""
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