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store & reference pattern by name (#1766)
## Description: Store pattern by name instead of value. The worker replaces the pattern name with it's base64 when joining. This ensures the client & server are never out of sync after patterns are updated. * removed resizeObserver on the territory modal, it was causing some race conditions, and the modal is not resizable so it's unnecessary. * Moved PatternSchema to CosmeticSchema ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -381,13 +381,13 @@ export class GameView implements GameMap {
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private _mapData: TerrainMapData,
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private _myClientID: ClientID,
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private _gameID: GameID,
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private _hunans: Player[],
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private humans: Player[],
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) {
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this._map = this._mapData.gameMap;
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this.lastUpdate = null;
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this.unitGrid = new UnitGrid(this._map);
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this._cosmetics = new Map(
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this._hunans.map((h) => [
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this.humans.map((h) => [
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h.clientID,
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{ flag: h.flag, pattern: h.pattern } satisfies PlayerCosmetics,
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]),
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