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store & reference pattern by name (#1766)
## Description: Store pattern by name instead of value. The worker replaces the pattern name with it's base64 when joining. This ensures the client & server are never out of sync after patterns are updated. * removed resizeObserver on the territory modal, it was causing some race conditions, and the modal is not resizable so it's unnecessary. * Moved PatternSchema to CosmeticSchema ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -47,7 +47,7 @@ import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
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export interface LobbyConfig {
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serverConfig: ServerConfig;
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pattern: string | undefined;
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patternName: string | undefined;
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flag: string;
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playerName: string;
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clientID: ClientID;
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