store & reference pattern by name (#1766)

## Description:

Store pattern by name instead of value. The worker replaces the pattern
name with it's base64 when joining. This ensures the client & server are
never out of sync after patterns are updated.

* removed resizeObserver on the territory modal, it was causing some
race conditions, and the modal is not resizable so it's unnecessary.

* Moved PatternSchema to CosmeticSchema
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
evanpelle
2025-08-16 18:08:16 -07:00
committed by GitHub
parent 77fd82b4b4
commit b57a409b8a
12 changed files with 160 additions and 159 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
export interface LobbyConfig {
serverConfig: ServerConfig;
pattern: string | undefined;
patternName: string | undefined;
flag: string;
playerName: string;
clientID: ClientID;