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Wire view-mode toggles (alt-view + coordinate grid) via new ViewModeController
Moves the AlternateViewEvent / ToggleCoordinateGridEvent subscriptions out of ClientGameRunner into a dedicated controller in src/client/controllers/. Also wires ToggleCoordinateGridEvent (M keybind) — previously emitted with no listener — so the persistent coordinate-grid toggle works. Grid + alt-view hide names only under alt-view; M keeps names visible.
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@@ -371,6 +371,9 @@ export class GameView {
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setAltView(active: boolean): void {
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this.renderer?.setAltView(active);
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}
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setGridView(active: boolean): void {
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this.renderer?.setGridView(active);
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}
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setShowPatterns(active: boolean): void {
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this.renderer?.setShowPatterns(active);
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}
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@@ -1176,8 +1176,10 @@ export class GPURenderer {
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this.worldTextPass.tick();
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this.worldTextPass.draw(cam, zoom);
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if (this.gridView) this.coordinateGridPass.draw(cam, zoom);
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if (pe.name && !this.gridView)
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// Grid shows on either trigger; names hide only under alt-view (space
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// hold), not under the persistent M-key gridView toggle.
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if (this.gridView || this.altView) this.coordinateGridPass.draw(cam, zoom);
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if (pe.name && !this.altView)
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this.namePass.draw(cam, this.nightCompositePass.getAmbient());
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this.radialMenuPass.draw();
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@@ -255,7 +255,7 @@
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"gradientSolidEnd": 0.1
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},
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"altView": {
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"gridFontSize": 16,
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"gridFontSize": 24,
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"recolorStructures": true
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},
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"tileDrip": {
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