Icons update (#1562)

## Description:

Add option toggle for structure sprites
Add new icons
Add new shapes
Add scaling for text and bigger text

<img width="853" height="548" alt="image"
src="https://github.com/user-attachments/assets/2f3e0b3d-af34-485b-a897-11fd74f6c51a"
/>
<img width="690" height="375" alt="image"
src="https://github.com/user-attachments/assets/9dea3fc2-6054-473d-9530-0222e49948ac"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
Vivacious Box
2025-08-04 10:06:53 -07:00
committed by GitHub
co-authored by evanpelle
parent fcd6f5d404
commit b479d04c6c
11 changed files with 280 additions and 98 deletions
+5 -2
View File
@@ -21,7 +21,7 @@ const underConstructionColor = colord({ r: 150, g: 150, b: 150 });
const BASE_BORDER_RADIUS = 16.5;
const BASE_TERRITORY_RADIUS = 13.5;
const RADIUS_SCALE_FACTOR = 0.5;
const ZOOM_THRESHOLD = 3.5; // below this zoom level, structures are not rendered
const ZOOM_THRESHOLD = 4.3; // below this zoom level, structures are not rendered
interface UnitRenderConfig {
icon: string;
@@ -146,7 +146,10 @@ export class StructureLayer implements Layer {
}
renderLayer(context: CanvasRenderingContext2D) {
if (this.transformHandler.scale <= ZOOM_THRESHOLD) {
if (
this.transformHandler.scale <= ZOOM_THRESHOLD ||
!this.game.config().userSettings()?.structureSprites()
) {
return;
}
context.drawImage(