mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-19 10:25:35 +00:00
Merge branch 'main' into meta3
This commit is contained in:
@@ -68,8 +68,9 @@ export class Executor {
|
||||
return new TransportShipExecution(
|
||||
playerID,
|
||||
intent.targetID,
|
||||
this.mg.ref(intent.x, intent.y),
|
||||
this.mg.ref(intent.dstX, intent.dstY),
|
||||
intent.troops,
|
||||
this.mg.ref(intent.srcX, intent.srcY),
|
||||
);
|
||||
case "allianceRequest":
|
||||
return new AllianceRequestExecution(playerID, intent.recipient);
|
||||
|
||||
@@ -398,6 +398,7 @@ export class FakeHumanExecution implements Execution {
|
||||
other.id(),
|
||||
closest.y,
|
||||
this.player.troops() / 5,
|
||||
null,
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -558,6 +559,7 @@ export class FakeHumanExecution implements Execution {
|
||||
this.mg.owner(dst).id(),
|
||||
dst,
|
||||
this.player.troops() / 5,
|
||||
null,
|
||||
),
|
||||
);
|
||||
return;
|
||||
|
||||
@@ -10,9 +10,9 @@ import {
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { targetTransportTile } from "../game/TransportShipUtils";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { targetTransportTile } from "../Util";
|
||||
import { AttackExecution } from "./AttackExecution";
|
||||
|
||||
export class TransportShipExecution implements Execution {
|
||||
@@ -30,7 +30,6 @@ export class TransportShipExecution implements Execution {
|
||||
|
||||
// TODO make private
|
||||
public path: TileRef[];
|
||||
private src: TileRef | null;
|
||||
private dst: TileRef | null;
|
||||
|
||||
private boat: Unit;
|
||||
@@ -42,6 +41,7 @@ export class TransportShipExecution implements Execution {
|
||||
private targetID: PlayerID | null,
|
||||
private ref: TileRef,
|
||||
private troops: number | null,
|
||||
private src: TileRef | null,
|
||||
) {}
|
||||
|
||||
activeDuringSpawnPhase(): boolean {
|
||||
@@ -113,14 +113,22 @@ export class TransportShipExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
const src = this.attacker.canBuild(UnitType.TransportShip, this.dst);
|
||||
if (src == false) {
|
||||
|
||||
const closestTileSrc = this.attacker.canBuild(
|
||||
UnitType.TransportShip,
|
||||
this.dst,
|
||||
);
|
||||
if (closestTileSrc == false) {
|
||||
consolex.warn(`can't build transport ship`);
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.src = src;
|
||||
if (this.src == null) {
|
||||
// Only update the src if it's not already set
|
||||
// because we assume that the src is set to the best spawn tile
|
||||
this.src = closestTileSrc;
|
||||
}
|
||||
|
||||
this.boat = this.attacker.buildUnit(
|
||||
UnitType.TransportShip,
|
||||
|
||||
Reference in New Issue
Block a user