delete canvas2D map canvas — WebGL is the only renderer left

After every map-anchored visual moved to WebGL (terrain, territory,
structures, names, selection boxes, ghost preview, move chevrons,
FX) there's nothing drawing to the canvas2D context. Rip it out.
This commit is contained in:
evanpelle
2026-05-16 22:21:17 -07:00
parent 5002dfdc2a
commit b2f84aad33
4 changed files with 36 additions and 128 deletions
+1 -1
View File
@@ -246,7 +246,7 @@ export class InputHandler {
constructor(
private gameView: GameView,
public uiState: UIState,
private canvas: HTMLCanvasElement,
private canvas: HTMLElement,
private eventBus: EventBus,
) {}