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nerf SAM (#258)
More costly (start at 1.5M), increase cost cap (4.5M), biggest timeout (5s->10s), much lower chance to stop hydrogen (70%->10%), triple construction time (10s->30s) otherwise it's trivial to build a SAM right before a nuke hits
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@@ -261,13 +261,13 @@ export class DefaultConfig implements Config {
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p.type() == PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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1_000_000,
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1_500_000 * 3,
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(p.unitsIncludingConstruction(UnitType.SAMLauncher).length +
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1) *
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1_000_000,
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1_500_000,
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),
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 10 * 10,
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constructionDuration: this.instantBuild() ? 0 : 30 * 10,
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};
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case UnitType.City:
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return {
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