added ratio controls (#963)

## Description:
added custom controls for attack ration to user setting
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@qqkedsi
![Screenshot from 2025-05-31
01-18-30](https://github.com/user-attachments/assets/2460aab2-51ef-46d9-9d05-53e84dd57b29)

Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
falc
2025-06-04 00:54:54 +02:00
committed by GitHub
parent 2151d267fa
commit b29cc56abc
4 changed files with 39 additions and 4 deletions
+6 -4
View File
@@ -122,6 +122,8 @@ export class InputHandler {
moveRight: "KeyD",
zoomOut: "KeyQ",
zoomIn: "KeyE",
attackRatioDown: "Digit1",
attackRatioUp: "Digit2",
...JSON.parse(localStorage.getItem("settings.keybinds") ?? "{}"),
};
this.canvas.addEventListener("pointerdown", (e) => this.onPointerDown(e));
@@ -218,8 +220,8 @@ export class InputHandler {
"ArrowRight",
"Minus",
"Equal",
"Digit1",
"Digit2",
keybinds.attackRatioDown,
keybinds.attackRatioUp,
keybinds.centerCamera,
"ControlLeft",
"ControlRight",
@@ -240,12 +242,12 @@ export class InputHandler {
this.eventBus.emit(new RefreshGraphicsEvent());
}
if (e.code === "Digit1") {
if (e.code === keybinds.attackRatioDown) {
e.preventDefault();
this.eventBus.emit(new AttackRatioEvent(-10));
}
if (e.code === "Digit2") {
if (e.code === keybinds.attackRatioUp) {
e.preventDefault();
this.eventBus.emit(new AttackRatioEvent(10));
}