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use TileRef instead of TerrainTile for astar
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@@ -14,7 +14,7 @@ export class ShellExecution implements Execution {
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}
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init(mg: MutableGame, ticks: number): void {
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this.pathFinder = PathFinder.Mini(mg, 2000, () => true, 10)
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this.pathFinder = PathFinder.Mini(mg, 2000, true, 10)
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}
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tick(ticks: number): void {
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