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improve astar perf (#1268)
## Description: Created test that has astar pathfind from top left to bottom right of giant world map. * Before these changes: took ~950ms * replaced queue with fastqueue library: ~600ms * Changes heuristic to be more greedy (1.1 * dist => 2 * dist): ~90ms Resulting in a roughly 10x improvement. Other paths also saw improvements as well, although not as dramatic. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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+4
-3
@@ -23,21 +23,22 @@ export async function setup(
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mapName: string,
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_gameConfig: Partial<GameConfig> = {},
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humans: PlayerInfo[] = [],
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currentDir: string = __dirname,
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): Promise<Game> {
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// Suppress console.debug for tests.
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console.debug = () => {};
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// Simple binary file loading using fs.readFileSync()
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const mapBinPath = path.join(
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__dirname,
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currentDir,
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`../testdata/maps/${mapName}/map.bin`,
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);
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const miniMapBinPath = path.join(
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__dirname,
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currentDir,
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`../testdata/maps/${mapName}/mini_map.bin`,
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);
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const manifestPath = path.join(
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__dirname,
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currentDir,
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`../testdata/maps/${mapName}/manifest.json`,
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);
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