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traitor only lasts 30 seconds, 50% defense debuff
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@@ -315,6 +315,7 @@ export interface Player {
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// State & Properties
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isAlive(): boolean;
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isTraitor(): boolean;
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markTraitor(): void;
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largestClusterBoundingBox: { min: Cell; max: Cell } | null;
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lastTileChange(): Tick;
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