Fix sam targetting everything (#1280)

## Description:

There was a regression on how sam targets nukes.
This fixes it

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
This commit is contained in:
Vivacious Box
2025-06-26 16:47:16 -07:00
committed by GitHub
parent dfbafd014a
commit ad42dc0ee8
8 changed files with 58 additions and 22 deletions
+8
View File
@@ -790,6 +790,14 @@ export class DefaultConfig implements Config {
return 6;
}
defaultNukeTargetableRange(): number {
return 120;
}
defaultSamRange(): number {
return 80;
}
// Humans can be population, soldiers attacking, soldiers in boat etc.
nukeDeathFactor(humans: number, tilesOwned: number): number {
return (5 * humans) / Math.max(1, tilesOwned);