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Fix remaining errors and enable strict mode (#1628)
## Description: #1075 Fixing all remaining type errors caused by strict mode and enable it. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: azlod --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
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co-authored by
Scott Anderson
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7eb1bf732d
commit
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@@ -1,7 +1,7 @@
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import { Config } from "../configuration/Config";
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import { Execution, Game, Player, UnitType } from "../game/Game";
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import { GameImpl } from "../game/GameImpl";
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import { TileRef } from "../game/GameMap";
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import { GameMap, TileRef } from "../game/GameMap";
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import { calculateBoundingBox, getMode, inscribed, simpleHash } from "../Util";
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export class PlayerExecution implements Execution {
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@@ -190,7 +190,11 @@ export class PlayerExecution implements Execution {
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}
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const firstTile = cluster.values().next().value;
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const filter = (_, t: TileRef): boolean =>
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if (!firstTile) {
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return;
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}
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const filter = (_: GameMap, t: TileRef): boolean =>
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this.mg?.ownerID(t) === this.player?.smallID();
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const tiles = this.mg.bfs(firstTile, filter);
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