Fix remaining errors and enable strict mode (#1628)

## Description:

#1075 

Fixing all remaining type errors caused by strict mode and enable it.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

azlod

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
Antoine
2025-08-03 23:06:31 +00:00
committed by GitHub
co-authored by Scott Anderson
parent 7eb1bf732d
commit ad2598361b
18 changed files with 63 additions and 43 deletions
+3 -2
View File
@@ -4,6 +4,7 @@ import { Executor } from "./execution/ExecutionManager";
import { WinCheckExecution } from "./execution/WinCheckExecution";
import {
AllPlayers,
Attack,
Cell,
Game,
GameUpdates,
@@ -35,7 +36,7 @@ export async function createGameRunner(
gameStart: GameStartInfo,
clientID: ClientID,
mapLoader: GameMapLoader,
callBack: (gu: GameUpdateViewData) => void,
callBack: (gu: GameUpdateViewData | ErrorUpdate) => void,
): Promise<GameRunner> {
const config = await getConfig(gameStart.config, null);
const gameMap = await loadGameMap(gameStart.config.gameMap, mapLoader);
@@ -231,7 +232,7 @@ export class GameRunner {
throw new Error(`player with id ${playerID} not found`);
}
const condition = (a) => a.id() === attackID;
const condition = (a: Attack) => a.id() === attackID;
const attack =
player.outgoingAttacks().find(condition) ??
player.incomingAttacks().find(condition);