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Fix remaining errors and enable strict mode (#1628)
## Description: #1075 Fixing all remaining type errors caused by strict mode and enable it. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: azlod --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
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co-authored by
Scott Anderson
parent
7eb1bf732d
commit
ad2598361b
@@ -4,6 +4,7 @@ import { Executor } from "./execution/ExecutionManager";
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import { WinCheckExecution } from "./execution/WinCheckExecution";
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import {
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AllPlayers,
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Attack,
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Cell,
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Game,
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GameUpdates,
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@@ -35,7 +36,7 @@ export async function createGameRunner(
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gameStart: GameStartInfo,
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clientID: ClientID,
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mapLoader: GameMapLoader,
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callBack: (gu: GameUpdateViewData) => void,
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callBack: (gu: GameUpdateViewData | ErrorUpdate) => void,
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): Promise<GameRunner> {
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const config = await getConfig(gameStart.config, null);
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const gameMap = await loadGameMap(gameStart.config.gameMap, mapLoader);
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@@ -231,7 +232,7 @@ export class GameRunner {
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throw new Error(`player with id ${playerID} not found`);
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}
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const condition = (a) => a.id() === attackID;
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const condition = (a: Attack) => a.id() === attackID;
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const attack =
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player.outgoingAttacks().find(condition) ??
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player.incomingAttacks().find(condition);
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