diff --git a/src/client/ClientGame.ts b/src/client/ClientGame.ts index 4c5d071f0..9ebe99b80 100644 --- a/src/client/ClientGame.ts +++ b/src/client/ClientGame.ts @@ -8,7 +8,7 @@ import {InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent} from " import {ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, ClientMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn} from "../core/Schemas"; import {TerrainMap} from "../core/TerrainMapLoader"; import {and, bfs, dist, manhattanDist} from "../core/Util"; -import {TerrainRenderer} from "./graphics/TerrainRenderer"; +import {TerrainLayer} from "./graphics/layers/TerrainLayer"; import {WinCheckExecution} from "../core/execution/WinCheckExecution"; diff --git a/src/client/graphics/GameRenderer.ts b/src/client/graphics/GameRenderer.ts index cb6d0249c..02d142246 100644 --- a/src/client/graphics/GameRenderer.ts +++ b/src/client/graphics/GameRenderer.ts @@ -2,15 +2,15 @@ import {Colord} from "colord"; import {Cell, Game, PlayerEvent, Tile, TileEvent, Player, Execution, BoatEvent} from "../../core/Game"; import {Theme} from "../../core/configuration/Config"; import {DragEvent, ZoomEvent} from "../InputHandler"; -import {NameRenderer} from "./NameRenderer"; -import {TerrainRenderer} from "./TerrainRenderer"; -import {TerritoryRenderer} from "./TerritoryRenderer"; +import {NameLayer} from "./layers/NameLayer"; +import {TerrainLayer} from "./layers/TerrainLayer"; +import {TerritoryLayer} from "./layers/TerritoryLayer"; import {ClientID} from "../../core/Schemas"; import {createCanvas, renderTroops} from "./Utils"; -import {UIRenderer} from "./UIRenderer"; +import {UILayer} from "./layers/UILayer"; import {EventBus} from "../../core/EventBus"; import {TransformHandler} from "./TransformHandler"; -import {Layer} from "./Layer"; +import {Layer} from "./layers/Layer"; export function createRenderer(game: Game, eventBus: EventBus, clientID: ClientID): GameRenderer { @@ -18,10 +18,10 @@ export function createRenderer(game: Game, eventBus: EventBus, clientID: ClientI const transformHandler = new TransformHandler(game, eventBus, canvas.getBoundingClientRect()) const layers: Layer[] = [ - new TerrainRenderer(game), - new TerritoryRenderer(game, eventBus), - new NameRenderer(game, game.config().theme()), - new UIRenderer(eventBus, game, game.config().theme(), clientID) + new TerrainLayer(game), + new TerritoryLayer(game, eventBus), + new NameLayer(game, game.config().theme()), + new UILayer(eventBus, game, game.config().theme(), clientID) ] return new GameRenderer(game, eventBus, canvas, transformHandler, layers) diff --git a/src/client/graphics/Layer.ts b/src/client/graphics/layers/Layer.ts similarity index 75% rename from src/client/graphics/Layer.ts rename to src/client/graphics/layers/Layer.ts index 1ca1545b2..81604aecf 100644 --- a/src/client/graphics/Layer.ts +++ b/src/client/graphics/layers/Layer.ts @@ -1,4 +1,4 @@ -import {TransformHandler} from "./TransformHandler" +import {TransformHandler} from "../TransformHandler" export interface Layer { init() diff --git a/src/client/graphics/NameRenderer.ts b/src/client/graphics/layers/NameLayer.ts similarity index 92% rename from src/client/graphics/NameRenderer.ts rename to src/client/graphics/layers/NameLayer.ts index fdfd9323e..dcce2d91f 100644 --- a/src/client/graphics/NameRenderer.ts +++ b/src/client/graphics/layers/NameLayer.ts @@ -1,11 +1,11 @@ -import {Cell, Game, Player, PlayerType} from "../../core/Game" -import {PseudoRandom} from "../../core/PseudoRandom" -import {calculateBoundingBox} from "../../core/Util" -import {Theme} from "../../core/configuration/Config" +import {Cell, Game, Player, PlayerType} from "../../../core/Game" +import {PseudoRandom} from "../../../core/PseudoRandom" +import {calculateBoundingBox} from "../../../core/Util" +import {Theme} from "../../../core/configuration/Config" import {Layer} from "./Layer" -import {placeName} from "./NameBoxCalculator" -import {TransformHandler} from "./TransformHandler" -import {renderTroops} from "./Utils" +import {placeName} from "../NameBoxCalculator" +import {TransformHandler} from "../TransformHandler" +import {renderTroops} from "../Utils" class RenderInfo { public isVisible = true @@ -19,7 +19,7 @@ class RenderInfo { ) { } } -export class NameRenderer implements Layer { +export class NameLayer implements Layer { private lastChecked = 0 private refreshRate = 1000 diff --git a/src/client/graphics/TerrainRenderer.ts b/src/client/graphics/layers/TerrainLayer.ts similarity index 91% rename from src/client/graphics/TerrainRenderer.ts rename to src/client/graphics/layers/TerrainLayer.ts index 44a250ba2..811a8d43a 100644 --- a/src/client/graphics/TerrainRenderer.ts +++ b/src/client/graphics/layers/TerrainLayer.ts @@ -1,10 +1,10 @@ import {inherits} from "util" -import {Game} from "../../core/Game"; +import {Game} from "../../../core/Game"; import {throws} from "assert"; import {Layer} from "./Layer"; -import {TransformHandler} from "./TransformHandler"; +import {TransformHandler} from "../TransformHandler"; -export class TerrainRenderer implements Layer { +export class TerrainLayer implements Layer { private canvas: HTMLCanvasElement private context: CanvasRenderingContext2D private imageData: ImageData diff --git a/src/client/graphics/TerritoryRenderer.ts b/src/client/graphics/layers/TerritoryLayer.ts similarity index 93% rename from src/client/graphics/TerritoryRenderer.ts rename to src/client/graphics/layers/TerritoryLayer.ts index ffb245859..68bdffd11 100644 --- a/src/client/graphics/TerritoryRenderer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -1,14 +1,14 @@ import {PriorityQueue} from "@datastructures-js/priority-queue"; -import {Boat, BoatEvent, Cell, Game, Player, Tile, TileEvent} from "../../core/Game"; -import {PseudoRandom} from "../../core/PseudoRandom"; +import {Boat, BoatEvent, Cell, Game, Player, Tile, TileEvent} from "../../../core/Game"; +import {PseudoRandom} from "../../../core/PseudoRandom"; import {Colord} from "colord"; -import {bfs, dist} from "../../core/Util"; -import {Theme} from "../../core/configuration/Config"; +import {bfs, dist} from "../../../core/Util"; +import {Theme} from "../../../core/configuration/Config"; import {Layer} from "./Layer"; -import {TransformHandler} from "./TransformHandler"; -import {EventBus} from "../../core/EventBus"; +import {TransformHandler} from "../TransformHandler"; +import {EventBus} from "../../../core/EventBus"; -export class TerritoryRenderer implements Layer { +export class TerritoryLayer implements Layer { private canvas: HTMLCanvasElement private context: CanvasRenderingContext2D private imageData: ImageData diff --git a/src/client/graphics/UIRenderer.ts b/src/client/graphics/layers/UILayer.ts similarity index 94% rename from src/client/graphics/UIRenderer.ts rename to src/client/graphics/layers/UILayer.ts index a8ff02161..630b33acc 100644 --- a/src/client/graphics/UIRenderer.ts +++ b/src/client/graphics/layers/UILayer.ts @@ -1,13 +1,13 @@ -import {Theme} from "../../core/configuration/Config"; -import {EventBus} from "../../core/EventBus"; -import {WinEvent} from "../../core/execution/WinCheckExecution"; -import {Game, Player} from "../../core/Game"; -import {ClientID} from "../../core/Schemas"; -import {renderTroops} from "./Utils"; +import {Theme} from "../../../core/configuration/Config"; +import {EventBus} from "../../../core/EventBus"; +import {WinEvent} from "../../../core/execution/WinCheckExecution"; +import {Game, Player} from "../../../core/Game"; +import {ClientID} from "../../../core/Schemas"; +import {renderTroops} from "../Utils"; import winModalHtml from '../WinModal.html'; -import {RightClickEvent} from "../InputHandler"; +import {RightClickEvent} from "../../InputHandler"; import {Layer} from "./Layer"; -import {TransformHandler} from "./TransformHandler"; +import {TransformHandler} from "../TransformHandler"; interface MenuOption { @@ -15,7 +15,7 @@ interface MenuOption { action: () => void; } -export class UIRenderer implements Layer { +export class UILayer implements Layer { private exitButton: HTMLButtonElement; private winModal: HTMLElement | null = null;