mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-28 12:10:30 +00:00
refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
cb9cab9aca
commit
a7f992e9b0
@@ -1,13 +1,13 @@
|
||||
import { vi } from "vitest";
|
||||
|
||||
// Mock BuildMenu to avoid importing lit and other ESM-heavy deps in this unit test
|
||||
vi.mock("../src/client/hud/layers/BuildMenu", () => ({
|
||||
vi.mock("client/hud/layers/BuildMenu", () => ({
|
||||
BuildMenu: class {},
|
||||
flattenedBuildTable: [],
|
||||
}));
|
||||
|
||||
// Mock Utils to avoid touching DOM (document) during tests
|
||||
vi.mock("../src/client/Utils", () => ({
|
||||
vi.mock("client/Utils", () => ({
|
||||
translateText: (k: string) => k,
|
||||
getSvgAspectRatio: async () => 1,
|
||||
}));
|
||||
@@ -16,7 +16,7 @@ import {
|
||||
COLORS,
|
||||
rootMenuElement,
|
||||
type MenuElementParams,
|
||||
} from "../src/client/hud/layers/RadialMenuElements";
|
||||
} from "client/hud/layers/RadialMenuElements";
|
||||
|
||||
// Minimal stubs to satisfy types used in rootMenuElement.subMenu and allyBreak actions
|
||||
const makePlayer = (
|
||||
@@ -31,7 +31,7 @@ const makePlayer = (
|
||||
: true,
|
||||
isTraitor: () => opts?.isTraitor ?? false,
|
||||
isDisconnected: () => opts?.isDisconnected ?? false,
|
||||
}) as unknown as import("../src/core/game/GameView").PlayerView;
|
||||
}) as unknown as import("client/view").PlayerView;
|
||||
|
||||
const makeParams = (opts?: Partial<MenuElementParams>): MenuElementParams => {
|
||||
const myPlayer = (opts?.myPlayer as any) ?? makePlayer("p1");
|
||||
|
||||
Reference in New Issue
Block a user