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refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+13
-13
@@ -9,25 +9,25 @@ import {
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GameMode,
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GameType,
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PlayerInfo,
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} from "../../src/core/game/Game";
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import { createGame, GameImpl } from "../../src/core/game/GameImpl";
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import { TileRef } from "../../src/core/game/GameMap";
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} from "engine/game/Game";
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import { createGame, GameImpl } from "engine/game/GameImpl";
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import { TileRef } from "engine/game/GameMap";
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import {
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genTerrainFromBin,
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MapManifest,
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} from "../../src/core/game/TerrainMapLoader";
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import { UserSettings } from "../../src/core/game/UserSettings";
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import { AStarWater } from "../../src/core/pathfinding/algorithms/AStar.Water";
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import { AStarWaterHierarchical } from "../../src/core/pathfinding/algorithms/AStar.WaterHierarchical";
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import { PathFinding } from "../../src/core/pathfinding/PathFinder";
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import { PathFinderBuilder } from "../../src/core/pathfinding/PathFinderBuilder";
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import { StepperConfig } from "../../src/core/pathfinding/PathFinderStepper";
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import { MiniMapTransformer } from "../../src/core/pathfinding/transformers/MiniMapTransformer";
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} from "engine/game/TerrainMapLoader";
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import { UserSettings } from "engine/game/UserSettings";
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import { AStarWater } from "engine/pathfinding/algorithms/AStar.Water";
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import { AStarWaterHierarchical } from "engine/pathfinding/algorithms/AStar.WaterHierarchical";
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import { PathFinding } from "engine/pathfinding/PathFinder";
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import { PathFinderBuilder } from "engine/pathfinding/PathFinderBuilder";
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import { StepperConfig } from "engine/pathfinding/PathFinderStepper";
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import { MiniMapTransformer } from "engine/pathfinding/transformers/MiniMapTransformer";
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import {
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PathStatus,
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SteppingPathFinder,
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} from "../../src/core/pathfinding/types";
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import { GameConfig } from "../../src/core/Schemas";
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} from "engine/pathfinding/types";
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import { GameConfig } from "core-public/Schemas";
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import { TestConfig } from "../util/TestConfig";
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export type BenchmarkRoute = {
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