mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-12 03:03:52 +00:00
refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -5,12 +5,12 @@ import {
|
||||
WarshipSelectionBoxCancelEvent,
|
||||
WarshipSelectionBoxCompleteEvent,
|
||||
WarshipSelectionBoxUpdateEvent,
|
||||
} from "../src/client/InputHandler";
|
||||
import { UIState } from "../src/client/UIState";
|
||||
import { EventBus } from "../src/core/EventBus";
|
||||
import { UnitType } from "../src/core/game/Game";
|
||||
import { GameView, PlayerView } from "../src/core/game/GameView";
|
||||
import { KEYBINDS_KEY, UserSettings } from "../src/core/game/UserSettings";
|
||||
} from "client/InputHandler";
|
||||
import { UIState } from "client/UIState";
|
||||
import { EventBus } from "engine/EventBus";
|
||||
import { UnitType } from "engine/game/Game";
|
||||
import { GameView, PlayerView } from "client/view";
|
||||
import { KEYBINDS_KEY, UserSettings } from "engine/game/UserSettings";
|
||||
|
||||
class MockPointerEvent {
|
||||
button: number;
|
||||
|
||||
Reference in New Issue
Block a user