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refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
cb9cab9aca
commit
a7f992e9b0
+6
-2
@@ -1,11 +1,15 @@
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{
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"name": "openfront-client",
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"private": true,
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"workspaces": [
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"packages/*"
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],
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"scripts": {
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"build-dev": "concurrently \"tsc --noEmit\" \"vite build --mode development\"",
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"build-prod": "concurrently --kill-others-on-fail \"tsc --noEmit\" \"vite build\"",
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"start:client": "vite",
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"start:server": "tsx src/server/Server.ts",
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"start:server-dev": "cross-env GAME_ENV=dev NUM_WORKERS=2 TURNSTILE_SITE_KEY=1x00000000000000000000AA API_KEY=WARNING_DEV_API_KEY_DO_NOT_USE_IN_PRODUCTION DOMAIN=localhost GIT_COMMIT=DEV tsx src/server/Server.ts",
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"start:server": "tsx packages/server/src/Server.ts",
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"start:server-dev": "cross-env GAME_ENV=dev NUM_WORKERS=2 TURNSTILE_SITE_KEY=1x00000000000000000000AA API_KEY=WARNING_DEV_API_KEY_DO_NOT_USE_IN_PRODUCTION DOMAIN=localhost GIT_COMMIT=DEV tsx packages/server/src/Server.ts",
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"dev": "cross-env GAME_ENV=dev concurrently \"npm run start:client\" \"npm run start:server-dev\"",
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"dev:host": "cross-env GAME_ENV=dev VITE_HOST=lan concurrently \"npm run start:client\" \"npm run start:server-dev\"",
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"dev:staging": "cross-env GAME_ENV=dev API_DOMAIN=api.openfront.dev concurrently \"npm run start:client\" \"npm run start:server-dev\"",
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