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events dissappear after 10s
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@@ -85,7 +85,7 @@ export class GameImpl implements MutableGame {
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return this._ticks
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}
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tick() {
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executeNextTick() {
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this.execs.forEach(e => {
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if (e.isActive() && (!this.inSpawnPhase() || e.activeDuringSpawnPhase())) {
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e.tick(this._ticks)
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