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events dissappear after 10s
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@@ -167,7 +167,7 @@ export class ClientGame {
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}
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this.isProcessingTurn = true
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this.gs.addExecution(...this.executor.createExecs(this.turns[this.currTurn]))
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this.gs.tick()
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this.gs.executeNextTick()
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this.renderer.tick()
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this.currTurn++
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this.isProcessingTurn = false
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