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only send messages related to player
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@@ -182,7 +182,7 @@ export interface Game {
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inSpawnPhase(): boolean
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addExecution(...exec: Execution[]): void
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config(): Config
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displayMessage(message: string, type: MessageType): void
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displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void
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}
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export interface MutableGame extends Game {
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