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only send messages related to player
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@@ -51,7 +51,7 @@ export class BoatAttackExecution implements Execution {
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this.attacker = mg.player(this.attackerID)
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if (this.attacker.boats().length >= mg.config().boatMaxNumber()) {
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mg.displayMessage(`No boats available, max ${mg.config().boatMaxNumber()}`, MessageType.WARN)
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mg.displayMessage(`No boats available, max ${mg.config().boatMaxNumber()}`, MessageType.WARN, this.attackerID)
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this.active = false
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this.attacker.addTroops(this.troops)
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return
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@@ -78,7 +78,7 @@ export class BoatAttackExecution implements Execution {
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return
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}
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if (manhattanDistWrapped(this.src.cell(), this.dst.cell(), mg.width()) > mg.config().boatMaxDistance()) {
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mg.displayMessage(`Cannot send boat: destination is too far away`, MessageType.WARN)
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mg.displayMessage(`Cannot send boat: destination is too far away`, MessageType.WARN, this.attackerID)
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this.active = false
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return
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}
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@@ -182,7 +182,7 @@ export interface Game {
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inSpawnPhase(): boolean
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addExecution(...exec: Execution[]): void
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config(): Config
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displayMessage(message: string, type: MessageType): void
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displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void
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}
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export interface MutableGame extends Game {
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