mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 08:20:50 +00:00
remove setnameexecution because unused, create DisplayName on Player
This commit is contained in:
@@ -1,5 +1,3 @@
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import twemoji from 'twemoji';
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import DOMPurify from 'dompurify';
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export function renderTroops(troops: number): string {
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let troopsStr = ''
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@@ -32,21 +30,3 @@ export function createCanvas(): HTMLCanvasElement {
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return canvas
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}
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export function processName(name: string): string {
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const sanitized = Array.from(name).slice(0, 10).join('').replace(/[^\p{L}\p{N}\s\p{Emoji}\p{Emoji_Component}]/gu, '');
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// First sanitize the raw input - strip everything except text and emojis
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const withEmojis = twemoji.parse(sanitized, {
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base: 'https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/', // Use jsDelivr CDN
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folder: 'svg', // or 'png' if you prefer
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ext: '.svg' // or '.png' if you prefer
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});
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return DOMPurify.sanitize(withEmojis, {
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ALLOWED_TAGS: ['img'],
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ALLOWED_ATTR: ['src', 'alt', 'class'],
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// Only allow twemoji CDN URLs
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ALLOWED_URI_REGEXP: /^https:\/\/cdn\.jsdelivr\.net\/gh\/twitter\/twemoji/
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});
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}
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@@ -1,9 +1,9 @@
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import {nullable} from "zod";
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import {EventBus, GameEvent} from "../../../core/EventBus";
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import {AllianceExpiredEvent, AllianceRequestEvent, AllianceRequestReplyEvent, AllPlayers, BrokeAllianceEvent, EmojiMessageEvent, Game, Player, PlayerID, TargetPlayerEvent} from "../../../core/game/Game";
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import {ClientID} from "../../../core/Schemas";
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import {Layer} from "./Layer";
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import {SendAllianceReplyIntentEvent} from "../../Transport";
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import { nullable } from "zod";
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import { EventBus, GameEvent } from "../../../core/EventBus";
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import { AllianceExpiredEvent, AllianceRequestEvent, AllianceRequestReplyEvent, AllPlayers, BrokeAllianceEvent, EmojiMessageEvent, Game, Player, PlayerID, TargetPlayerEvent } from "../../../core/game/Game";
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import { ClientID } from "../../../core/Schemas";
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import { Layer } from "./Layer";
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import { SendAllianceReplyIntentEvent } from "../../Transport";
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export enum MessageType {
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SUCCESS,
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@@ -234,7 +234,7 @@ export class EventsDisplay implements Layer {
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}
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if (event.message.recipient == myPlayer) {
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this.addEvent({
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description: `${event.message.sender.name()}:${event.message.emoji}`,
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description: `${event.message.sender.displayName()}:${event.message.emoji}`,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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@@ -242,7 +242,7 @@ export class EventsDisplay implements Layer {
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}
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if (event.message.sender == myPlayer && event.message.recipient != AllPlayers) {
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this.addEvent({
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description: `Sent ${event.message.recipient.name()} ${event.message.emoji}`,
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description: `Sent ${event.message.recipient.displayName()} ${event.message.emoji}`,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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@@ -4,9 +4,6 @@ import { Layer } from './Layer';
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import { Game, Player } from '../../../core/game/Game';
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import { ClientID } from '../../../core/Schemas';
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import { unsafeHTML } from 'lit/directives/unsafe-html.js';
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import { processName } from '../Utils';
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interface Entry {
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name: string
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@@ -68,7 +65,7 @@ export class Leaderboard extends LitElement implements Layer {
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this.players.pop()
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this.players.push({
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name: myPlayer.name(),
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name: myPlayer.displayName(),
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position: place,
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score: formatPercentage(myPlayer.numTilesOwned() / this.game.numLandTiles()),
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isMyPlayer: true,
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@@ -166,7 +163,7 @@ export class Leaderboard extends LitElement implements Layer {
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.map((player, index) => html`
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<tr class="${player.isMyPlayer ? 'myPlayer' : 'otherPlayer'}">
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<td>${player.position}</td>
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<td>${unsafeHTML(processName(player.name))}</td>
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<td>${unsafeHTML(player.name)}</td>
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<td>${player.score}</td>
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</tr>
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`)}
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@@ -7,7 +7,6 @@ export type ClientID = string
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export type Intent = SpawnIntent
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| AttackIntent
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| BoatAttackIntent
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| UpdateNameIntent
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| AllianceRequestIntent
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| AllianceRequestReplyIntent
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| BreakAllianceIntent
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@@ -19,7 +18,6 @@ export type Intent = SpawnIntent
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export type AttackIntent = z.infer<typeof AttackIntentSchema>
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export type SpawnIntent = z.infer<typeof SpawnIntentSchema>
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export type BoatAttackIntent = z.infer<typeof BoatAttackIntentSchema>
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export type UpdateNameIntent = z.infer<typeof UpdateNameIntentSchema>
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export type AllianceRequestIntent = z.infer<typeof AllianceRequestIntentSchema>
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export type AllianceRequestReplyIntent = z.infer<typeof AllianceRequestReplyIntentSchema>
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export type BreakAllianceIntent = z.infer<typeof BreakAllianceIntentSchema>
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@@ -101,11 +99,6 @@ export const BoatAttackIntentSchema = BaseIntentSchema.extend({
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y: z.number(),
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})
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export const UpdateNameIntentSchema = BaseIntentSchema.extend({
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type: z.literal('updateName'),
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name: z.string(),
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})
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export const AllianceRequestIntentSchema = BaseIntentSchema.extend({
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type: z.literal('allianceRequest'),
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requestor: z.string(),
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@@ -157,7 +150,6 @@ const IntentSchema = z.union([
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AttackIntentSchema,
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SpawnIntentSchema,
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BoatAttackIntentSchema,
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UpdateNameIntentSchema,
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AllianceRequestIntentSchema,
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AllianceRequestReplyIntentSchema,
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BreakAllianceIntentSchema,
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+28
-6
@@ -1,7 +1,9 @@
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import {v4 as uuidv4} from 'uuid';
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import { v4 as uuidv4 } from 'uuid';
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import twemoji from 'twemoji';
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import DOMPurify from 'dompurify';
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import {Cell, Game, Player, TerraNullius, Tile} from "./game/Game";
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import { Cell, Game, Player, TerraNullius, Tile } from "./game/Game";
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export function manhattanDist(c1: Cell, c2: Cell): number {
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return Math.abs(c1.x - c2.x) + Math.abs(c1.y - c2.y);
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@@ -97,7 +99,7 @@ export function simpleHash(str: string): number {
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return Math.abs(hash);
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}
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export function calculateBoundingBox(borderTiles: ReadonlySet<Tile>): {min: Cell; max: Cell} {
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export function calculateBoundingBox(borderTiles: ReadonlySet<Tile>): { min: Cell; max: Cell } {
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let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
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borderTiles.forEach((tile: Tile) => {
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@@ -108,10 +110,10 @@ export function calculateBoundingBox(borderTiles: ReadonlySet<Tile>): {min: Cell
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maxY = Math.max(maxY, cell.y);
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});
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return {min: new Cell(minX, minY), max: new Cell(maxX, maxY)}
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return { min: new Cell(minX, minY), max: new Cell(maxX, maxY) }
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}
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export function inscribed(outer: {min: Cell; max: Cell}, inner: {min: Cell; max: Cell}): boolean {
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export function inscribed(outer: { min: Cell; max: Cell }, inner: { min: Cell; max: Cell }): boolean {
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return (
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outer.min.x <= inner.min.x &&
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outer.min.y <= inner.min.y &&
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@@ -122,7 +124,7 @@ export function inscribed(outer: {min: Cell; max: Cell}, inner: {min: Cell; max:
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export function getMode(list: string[]): string {
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// Count occurrences
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const counts: {[key: string]: number} = {};
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const counts: { [key: string]: number } = {};
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for (const item of list) {
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counts[item] = (counts[item] || 0) + 1;
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}
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@@ -140,3 +142,23 @@ export function getMode(list: string[]): string {
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return mode;
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}
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export function sanitize(name: string): string {
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return Array.from(name).slice(0, 10).join('').replace(/[^\p{L}\p{N}\s\p{Emoji}\p{Emoji_Component}]/gu, '');
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}
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export function processName(name: string): string {
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// First sanitize the raw input - strip everything except text and emojis
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const withEmojis = twemoji.parse(sanitize(name), {
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base: 'https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/', // Use jsDelivr CDN
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folder: 'svg', // or 'png' if you prefer
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ext: '.svg' // or '.png' if you prefer
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});
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return DOMPurify.sanitize(withEmojis, {
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ALLOWED_TAGS: ['img'],
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ALLOWED_ATTR: ['src', 'alt', 'class'],
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// Only allow twemoji CDN URLs
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ALLOWED_URI_REGEXP: /^https:\/\/cdn\.jsdelivr\.net\/gh\/twitter\/twemoji/
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});
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}
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@@ -1,21 +1,20 @@
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import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance, AllianceRequestReplyEvent, Difficulty} from "../game/Game";
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import {AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn} from "../Schemas";
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import {AttackExecution} from "./AttackExecution";
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import {SpawnExecution} from "./SpawnExecution";
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import {BotSpawner} from "./BotSpawner";
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import {BoatAttackExecution} from "./BoatAttackExecution";
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import {PseudoRandom} from "../PseudoRandom";
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import {UpdateNameExecution} from "./UpdateNameExecution";
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import {FakeHumanExecution} from "./FakeHumanExecution";
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import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance, AllianceRequestReplyEvent, Difficulty } from "../game/Game";
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import { AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn } from "../Schemas";
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import { AttackExecution } from "./AttackExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { BotSpawner } from "./BotSpawner";
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import { BoatAttackExecution } from "./BoatAttackExecution";
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import { PseudoRandom } from "../PseudoRandom";
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import { FakeHumanExecution } from "./FakeHumanExecution";
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import Usernames from '../../../resources/Usernames.txt'
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import {simpleHash} from "../Util";
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import {AllianceRequestExecution} from "./alliance/AllianceRequestExecution";
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import {AllianceRequestReplyExecution} from "./alliance/AllianceRequestReplyExecution";
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import {BreakAllianceExecution} from "./alliance/BreakAllianceExecution";
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import {TargetPlayerExecution} from "./TargetPlayerExecution";
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import {EmojiExecution} from "./EmojiExecution";
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import {DonateExecution} from "./DonateExecution";
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import {NukeExecution} from "./NukeExecution";
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import { processName, sanitize, simpleHash } from "../Util";
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import { AllianceRequestExecution } from "./alliance/AllianceRequestExecution";
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import { AllianceRequestReplyExecution } from "./alliance/AllianceRequestReplyExecution";
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import { BreakAllianceExecution } from "./alliance/BreakAllianceExecution";
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import { TargetPlayerExecution } from "./TargetPlayerExecution";
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import { EmojiExecution } from "./EmojiExecution";
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import { DonateExecution } from "./DonateExecution";
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import { NukeExecution } from "./NukeExecution";
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@@ -48,7 +47,7 @@ export class Executor {
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)
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} else if (intent.type == "spawn") {
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return new SpawnExecution(
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new PlayerInfo(intent.name.slice(0, 18), intent.playerType, intent.clientID, intent.playerID),
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new PlayerInfo(sanitize(intent.name), intent.playerType, intent.clientID, intent.playerID),
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new Cell(intent.x, intent.y)
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)
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} else if (intent.type == "boat") {
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@@ -58,11 +57,6 @@ export class Executor {
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new Cell(intent.x, intent.y),
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intent.troops
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)
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} else if (intent.type == "updateName") {
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return new UpdateNameExecution(
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intent.name,
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intent.clientID
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)
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} else if (intent.type == "allianceRequest") {
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return new AllianceRequestExecution(intent.requestor, intent.recipient)
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} else if (intent.type == "allianceRequestReply") {
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@@ -1,35 +0,0 @@
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import {Execution, MutableGame, MutablePlayer, PlayerID} from "../game/Game"
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import {ClientID} from "../Schemas"
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export class UpdateNameExecution implements Execution {
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private active = true
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private mg: MutableGame
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constructor(private newName: string, private clientID: ClientID) {
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}
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init(mg: MutableGame, ticks: number) {
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this.mg = mg
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}
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tick(ticks: number) {
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const player = this.mg.players().find(p => p.clientID() == this.clientID)
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if (player == null) {
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return
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}
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player.setName(this.newName)
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this.active = false
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}
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owner(): MutablePlayer {
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return null
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}
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isActive(): boolean {
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return this.active
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}
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activeDuringSpawnPhase(): boolean {
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return true
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}
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}
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@@ -163,6 +163,7 @@ export interface TerraNullius {
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export interface Player {
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info(): PlayerInfo
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name(): string
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displayName(): string
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clientID(): ClientID
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id(): PlayerID
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type(): PlayerType
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+22
-17
@@ -1,12 +1,12 @@
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import {MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent, EmojiMessage, EmojiMessageEvent, AllPlayers, Currency} from "./Game";
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import {ClientID} from "../Schemas";
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import {simpleHash} from "../Util";
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import {CellString, GameImpl} from "./GameImpl";
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import {BoatImpl} from "./BoatImpl";
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import {TileImpl} from "./TileImpl";
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import {TerraNulliusImpl} from "./TerraNulliusImpl";
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import {MessageType} from "../../client/graphics/layers/EventsDisplay";
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import {renderTroops} from "../../client/graphics/Utils";
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import { MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent, EmojiMessage, EmojiMessageEvent, AllPlayers, Currency } from "./Game";
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import { ClientID } from "../Schemas";
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import { processName, simpleHash } from "../Util";
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import { CellString, GameImpl } from "./GameImpl";
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import { BoatImpl } from "./BoatImpl";
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import { TileImpl } from "./TileImpl";
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import { TerraNulliusImpl } from "./TerraNulliusImpl";
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import { MessageType } from "../../client/graphics/layers/EventsDisplay";
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import { renderTroops } from "../../client/graphics/Utils";
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interface Target {
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tick: Tick
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@@ -29,6 +29,7 @@ export class PlayerImpl implements MutablePlayer {
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public _tiles: Map<CellString, Tile> = new Map<CellString, Tile>();
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private _name: string;
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private _displayerName: string;
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public pastOutgoingAllianceRequests: AllianceRequest[] = []
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@@ -40,11 +41,15 @@ export class PlayerImpl implements MutablePlayer {
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constructor(private gs: GameImpl, private readonly playerInfo: PlayerInfo, private _troops) {
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this._name = playerInfo.name;
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this._displayerName = processName(this._name)
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}
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name(): string {
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return this._name;
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}
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displayName(): string {
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return this._displayerName
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}
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clientID(): ClientID {
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return this.playerInfo.clientID;
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@@ -115,19 +120,19 @@ export class PlayerImpl implements MutablePlayer {
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return toRemove
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}
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isPlayer(): this is MutablePlayer {return true as const;}
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ownsTile(cell: Cell): boolean {return this._tiles.has(cell.toString());}
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setTroops(troops: number) {this._troops = Math.floor(troops);}
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conquer(tile: Tile) {this.gs.conquer(this, tile);}
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isPlayer(): this is MutablePlayer { return true as const; }
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ownsTile(cell: Cell): boolean { return this._tiles.has(cell.toString()); }
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setTroops(troops: number) { this._troops = Math.floor(troops); }
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conquer(tile: Tile) { this.gs.conquer(this, tile); }
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relinquish(tile: Tile) {
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if (tile.owner() != this) {
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throw new Error(`Cannot relinquish tile not owned by this player`);
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}
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this.gs.relinquish(tile);
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}
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info(): PlayerInfo {return this.playerInfo;}
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troops(): number {return this._troops;}
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isAlive(): boolean {return this._tiles.size > 0;}
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info(): PlayerInfo { return this.playerInfo; }
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troops(): number { return this._troops; }
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isAlive(): boolean { return this._tiles.size > 0; }
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executions(): Execution[] {
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return this.gs.executions().filter(exec => exec.owner().id() == this.id());
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}
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@@ -204,7 +209,7 @@ export class PlayerImpl implements MutablePlayer {
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}
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target(other: Player): void {
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this.targets_.push({tick: this.gs.ticks(), target: other})
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this.targets_.push({ tick: this.gs.ticks(), target: other })
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this.gs.eventBus.emit(new TargetPlayerEvent(this, other))
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}
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